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General Tabletop Discussion
*Dungeons & Dragons
Radical Houserule: No in-combat healing for anyone
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<blockquote data-quote="hbarsquared" data-source="post: 6044394" data-attributes="member: 4550"><p>I actually had begun considering something similar last week, while ruminating on the three pillars design of Next.</p><p></p><p>If we assume that each class should have access to abilities that work across the three pillars (Combat, Exploration, Social), we should be able to slot each class ability into each pillar. (There can be some leakage and overlap, of course).</p><p></p><p>If we were to do this, and take a cleric's class ability of "Healing," I would slot it into the "Exploration" pillar instead of "Combat." An ability to be used during rests, out of combat, to heal overnight and to extend the characters' abilities to adventure.</p><p></p><p>Perhaps, once/encounter the cleric can spend an action to heal. Just so there is some ability to heal in combat, but with its limited usage, won't be a primary component of the cleric's combat ability. Characters could have their "second wind," maybe, and access to healing potions (which the cleric can also make as part of their "Exploration Pillar" abilities!)</p><p></p><p>So, very limited healing in combat, but still part of the Cleric class for outside combat.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 6044394, member: 4550"] I actually had begun considering something similar last week, while ruminating on the three pillars design of Next. If we assume that each class should have access to abilities that work across the three pillars (Combat, Exploration, Social), we should be able to slot each class ability into each pillar. (There can be some leakage and overlap, of course). If we were to do this, and take a cleric's class ability of "Healing," I would slot it into the "Exploration" pillar instead of "Combat." An ability to be used during rests, out of combat, to heal overnight and to extend the characters' abilities to adventure. Perhaps, once/encounter the cleric can spend an action to heal. Just so there is some ability to heal in combat, but with its limited usage, won't be a primary component of the cleric's combat ability. Characters could have their "second wind," maybe, and access to healing potions (which the cleric can also make as part of their "Exploration Pillar" abilities!) So, very limited healing in combat, but still part of the Cleric class for outside combat. [/QUOTE]
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Radical Houserule: No in-combat healing for anyone
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