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*Pathfinder & Starfinder
Radical prestige class modifications
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<blockquote data-quote="Technik4" data-source="post: 343875" data-attributes="member: 7211"><p><strong>Thoughts</strong></p><p></p><p>PrC requirements are taken wayyy too harshly by most dms, imo. For instance, lets say a PrC requires endurance, how is anyone in that organization going to actually "know" that the character has it? Only by means of a test. The PC may hear of the test, and how many have failed, the DM can suggest the feat to the PC, saying it makes the test more do-able, but is it actually required? 1/year for every year you try to get in, one lucky year, you roll high, pass all the endurance tests, without the feat.</p><p></p><p>I have the same problem with skill focus requirements, or alertness. It all boils down to a certain level of quality, or a certain amount of getting something "right". For mere initiations, luck could make someone with very few of the right feats, able to get in. What if you took Expertise instead of Dodge? Or if you had a homebrew feat which increased your armor class for one type of armor. Or some weird psychic feat that gave you more armor, or even the monks natural ability. Shouldnt the requirement be some sort of supernatural (not sure if Im getting the type right) armor bonus? </p><p></p><p>As far as having your PCs go the route of a PrC, this is common. Games are much more fun if you play it by ear, take what your character would want, and if you really want to play a PrC, work with your DM to modify something existing (if youre cautious) or come up with something new. Either way, consider PrCs where the player is UNaware of the requirements slightly more powerful than one which is known, rewarding the character for not just following a plan, and allowing for the PC not getting in the PrC as early as possible, which is also common.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 343875, member: 7211"] [b]Thoughts[/b] PrC requirements are taken wayyy too harshly by most dms, imo. For instance, lets say a PrC requires endurance, how is anyone in that organization going to actually "know" that the character has it? Only by means of a test. The PC may hear of the test, and how many have failed, the DM can suggest the feat to the PC, saying it makes the test more do-able, but is it actually required? 1/year for every year you try to get in, one lucky year, you roll high, pass all the endurance tests, without the feat. I have the same problem with skill focus requirements, or alertness. It all boils down to a certain level of quality, or a certain amount of getting something "right". For mere initiations, luck could make someone with very few of the right feats, able to get in. What if you took Expertise instead of Dodge? Or if you had a homebrew feat which increased your armor class for one type of armor. Or some weird psychic feat that gave you more armor, or even the monks natural ability. Shouldnt the requirement be some sort of supernatural (not sure if Im getting the type right) armor bonus? As far as having your PCs go the route of a PrC, this is common. Games are much more fun if you play it by ear, take what your character would want, and if you really want to play a PrC, work with your DM to modify something existing (if youre cautious) or come up with something new. Either way, consider PrCs where the player is UNaware of the requirements slightly more powerful than one which is known, rewarding the character for not just following a plan, and allowing for the PC not getting in the PrC as early as possible, which is also common. Technik [/QUOTE]
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