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General Tabletop Discussion
*Pathfinder & Starfinder
Radical prestige class modifications
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<blockquote data-quote="Spatzimaus" data-source="post: 346822" data-attributes="member: 3051"><p>I'll agree that too many people design their character specifically towards a certain Prestige Class, although with the number of Prestige Classes out there you could argue that you're just playing your normal way and that Prestige Class just happens to be closest to what you wanted to become.</p><p></p><p>The problem is that many Prestige Classes require you to take a "useless" or unpopular Feat as a cost of entry. Loremaster requires Skill Focus, a more-or-less useless Feat. No one, in his natural evolution as a character, would take that Feat. So, if you're enforcing some sort of "natural" growth, no one will ever qualify for that class. This requirement was necessary for power balancing, but it really detracts from the immersiveness.</p><p></p><p>The solution, IMHO, isn't to make the entry requirements easier, it's to improve certain Feats. No Feat should ever be entirely reproducible by using skill points or increasing an attribute unless it's a prerequisite for a much better Feat. Feats are supposed to be special ("Heroic Feats" shouldn't mean you're a bit better at reading a book). People who play a Loremaster-style character should WANT to take Skill Focus in a Knowledge skill. But, that doesn't happen.</p><p></p><p>Change Skill Focus so that it's not just a straight +2 to the skill (for example, letting you re-roll a 5 or less and/or letting you Take 10 under duress), and people might consider taking it, and then it'll make a lot more sense to use as a prerequisite. Change Endurance so that it not only gives you a bonus to certain rolls, it makes some things that were previously impossible (say, moving overland on foot for 24+ hours at a time) possible. Nothing big, just give each Feat something that can't be reproduced any other way, and it starts to make more sense as an entrance requirement.</p><p></p><p>Just my opinion, of course.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 346822, member: 3051"] I'll agree that too many people design their character specifically towards a certain Prestige Class, although with the number of Prestige Classes out there you could argue that you're just playing your normal way and that Prestige Class just happens to be closest to what you wanted to become. The problem is that many Prestige Classes require you to take a "useless" or unpopular Feat as a cost of entry. Loremaster requires Skill Focus, a more-or-less useless Feat. No one, in his natural evolution as a character, would take that Feat. So, if you're enforcing some sort of "natural" growth, no one will ever qualify for that class. This requirement was necessary for power balancing, but it really detracts from the immersiveness. The solution, IMHO, isn't to make the entry requirements easier, it's to improve certain Feats. No Feat should ever be entirely reproducible by using skill points or increasing an attribute unless it's a prerequisite for a much better Feat. Feats are supposed to be special ("Heroic Feats" shouldn't mean you're a bit better at reading a book). People who play a Loremaster-style character should WANT to take Skill Focus in a Knowledge skill. But, that doesn't happen. Change Skill Focus so that it's not just a straight +2 to the skill (for example, letting you re-roll a 5 or less and/or letting you Take 10 under duress), and people might consider taking it, and then it'll make a lot more sense to use as a prerequisite. Change Endurance so that it not only gives you a bonus to certain rolls, it makes some things that were previously impossible (say, moving overland on foot for 24+ hours at a time) possible. Nothing big, just give each Feat something that can't be reproduced any other way, and it starts to make more sense as an entrance requirement. Just my opinion, of course. [/QUOTE]
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