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Radical prestige class modifications
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<blockquote data-quote="Elder-Basilisk" data-source="post: 355156" data-attributes="member: 3146"><p>Actually, this would probably be pretty easy with most skills. A character with the requisite skill ranks would be able to do things properly. A character with the same bonus but most of it came from ability scores would be strong/coordinated/smart enough to do things wrong and still have them work. Anyone who knows what they're doing can usually tell the difference.</p><p></p><p>A character who has lots of ranks in climb would use proper techniques, find the right hand and footholds, etc when climbing the test wall. A character who got by on strength would get by through brute force, and would generally expend much more effort and energy than was necessary because of the inefficiency of his technique.</p><p></p><p>That was a large part of what we did as testers at the martial arts school I was a part of. If people were doing things wrong, they wouldn't get the belt--even if they were strong enough to cause more damage doing something wrong than someone else would doing it right. (Of course, we did require effectiveness as well as technique so someone with the requisite BAB but a strength penalty, for example, probably wouldn't advance until they'd learned to make up for the strength penalty (In D&D I suppose this would be weapon specialization or high enough monk levels to increase damage but both of those seem far more difficult to obtain than we actually made it for people).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 355156, member: 3146"] Actually, this would probably be pretty easy with most skills. A character with the requisite skill ranks would be able to do things properly. A character with the same bonus but most of it came from ability scores would be strong/coordinated/smart enough to do things wrong and still have them work. Anyone who knows what they're doing can usually tell the difference. A character who has lots of ranks in climb would use proper techniques, find the right hand and footholds, etc when climbing the test wall. A character who got by on strength would get by through brute force, and would generally expend much more effort and energy than was necessary because of the inefficiency of his technique. That was a large part of what we did as testers at the martial arts school I was a part of. If people were doing things wrong, they wouldn't get the belt--even if they were strong enough to cause more damage doing something wrong than someone else would doing it right. (Of course, we did require effectiveness as well as technique so someone with the requisite BAB but a strength penalty, for example, probably wouldn't advance until they'd learned to make up for the strength penalty (In D&D I suppose this would be weapon specialization or high enough monk levels to increase damage but both of those seem far more difficult to obtain than we actually made it for people). [/QUOTE]
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