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Community
General Tabletop Discussion
*TTRPGs General
Radical Shift in Alignment Rules midgame. Thoughts? Advice?
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<blockquote data-quote="SidusLupus" data-source="post: 2675828" data-attributes="member: 10278"><p>I've been running a homebrew game and it's been going along nicely. Eberron has been interesting but has yet to inspire me in anyway to do things with it. The way alignment is handled was interesting but I paid it no mind. Heroes of Horror just came out and I picked it up and like it very much. There are suggestions in the book to make things a little darker by either throwing out alignment or replacing it with taint or what have you. </p><p></p><p>After reading the suggestions in Heroes of Horror I deceided I'd like to change the way alignment works ingame. Either throw it out or replace it with taint. I'd like to make the departure from the rules in such a fashion as to bring a bit more spice to the game. By making things a little more murky I think it would accentuate the PC victories and make them savor them more. </p><p></p><p>Currently the game is an open ended adventure as you please kind of thing. There's no overarching plot that they've picked up on which isn't in the way to create a snarl o </p><p></p><p>What I'm hung up on (besides the the players saying yes) is would it be bad to make a sweeping change like this in the middle of an established game? Should I perhaps put it on hold and wait for a new beginning to do it?</p><p></p><p>Also, besides the obvious alignment based spells and abilities which would need mechanical changes, what things do i need to consider about such a change? How does one handle outsiders with alignment subtypes? </p><p></p><p>If you've done it, how did you handle the departure?</p><p></p><p>Comments and Advice appreciated.</p></blockquote><p></p>
[QUOTE="SidusLupus, post: 2675828, member: 10278"] I've been running a homebrew game and it's been going along nicely. Eberron has been interesting but has yet to inspire me in anyway to do things with it. The way alignment is handled was interesting but I paid it no mind. Heroes of Horror just came out and I picked it up and like it very much. There are suggestions in the book to make things a little darker by either throwing out alignment or replacing it with taint or what have you. After reading the suggestions in Heroes of Horror I deceided I'd like to change the way alignment works ingame. Either throw it out or replace it with taint. I'd like to make the departure from the rules in such a fashion as to bring a bit more spice to the game. By making things a little more murky I think it would accentuate the PC victories and make them savor them more. Currently the game is an open ended adventure as you please kind of thing. There's no overarching plot that they've picked up on which isn't in the way to create a snarl o What I'm hung up on (besides the the players saying yes) is would it be bad to make a sweeping change like this in the middle of an established game? Should I perhaps put it on hold and wait for a new beginning to do it? Also, besides the obvious alignment based spells and abilities which would need mechanical changes, what things do i need to consider about such a change? How does one handle outsiders with alignment subtypes? If you've done it, how did you handle the departure? Comments and Advice appreciated. [/QUOTE]
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Radical Shift in Alignment Rules midgame. Thoughts? Advice?
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