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Radical(?) Thought: no bonuses...
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<blockquote data-quote="BobTheNob" data-source="post: 5910096" data-attributes="member: 82425"><p>Its not a bad idea, but if there is one thing I have learned about radical system shift is that for every problem you solve, you create new problems to replace them!</p><p></p><p>My fear with this approach is how much room you ave for features. After Stat-derived features, race feature, class features, item features, boon features, buff features e.t.c. there is going to be alot. Which make me think of one the problems our 4e group had. We are casual, no doubt, and my players end up SWAMPED by options. They spent so much time digging through character sheets examining powers and trying to keep on top of it, and alot of the time they just lost track. This was frequently conveyed to me by the players as a problem.</p><p></p><p>4e did have space in it for numerical bonus's and alot of our character did have those. Now lets take this idea of features only and move the numerical advantages into the "feature" space...well, the problem becomes worse to the point of un-manageable. Our character sheets were 4 pages long on average, push that out to 6 pages and all I have is non-attendance.</p><p></p><p>This is where numeric-less systems struggle a bit. In character development there needs to be a constant stream of growth and reward and numeric growth does have one glaring advantage : its simple. If I have a power which allows a player to do subtle maneavours X when enemy creature Y does operation Z allow ally A to be in position to do B, vs a +1 to hit = my players will take the +1. Its easy. PLayers feel they are growing without having to wrap their heads around "another facet".</p><p></p><p>So, you are on a good thing here, but I dont think sitting on the no-bonus extreme is the final solution WOTC would be looking for. I think its a balancing act where we need to reign in the numeric madness we have seen in the past, whilst still allowing numbers. The whole speak of "flattened advancement" is, frankly, the most encouraging thing I have heard to date.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5910096, member: 82425"] Its not a bad idea, but if there is one thing I have learned about radical system shift is that for every problem you solve, you create new problems to replace them! My fear with this approach is how much room you ave for features. After Stat-derived features, race feature, class features, item features, boon features, buff features e.t.c. there is going to be alot. Which make me think of one the problems our 4e group had. We are casual, no doubt, and my players end up SWAMPED by options. They spent so much time digging through character sheets examining powers and trying to keep on top of it, and alot of the time they just lost track. This was frequently conveyed to me by the players as a problem. 4e did have space in it for numerical bonus's and alot of our character did have those. Now lets take this idea of features only and move the numerical advantages into the "feature" space...well, the problem becomes worse to the point of un-manageable. Our character sheets were 4 pages long on average, push that out to 6 pages and all I have is non-attendance. This is where numeric-less systems struggle a bit. In character development there needs to be a constant stream of growth and reward and numeric growth does have one glaring advantage : its simple. If I have a power which allows a player to do subtle maneavours X when enemy creature Y does operation Z allow ally A to be in position to do B, vs a +1 to hit = my players will take the +1. Its easy. PLayers feel they are growing without having to wrap their heads around "another facet". So, you are on a good thing here, but I dont think sitting on the no-bonus extreme is the final solution WOTC would be looking for. I think its a balancing act where we need to reign in the numeric madness we have seen in the past, whilst still allowing numbers. The whole speak of "flattened advancement" is, frankly, the most encouraging thing I have heard to date. [/QUOTE]
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