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Radically shrinking stat blocks
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<blockquote data-quote="Quickleaf" data-source="post: 9447612" data-attributes="member: 20323"><p>Ah, I see, so this could be a GM style difference.</p><p></p><p>For the cambion – IME Strength checks are very rare for me to roll for monsters. The most common will be resisting a grapple, and then... maybe there's one or two spells that involve Strength checks as opposed to Strength saves. Maybe you're encountered situations that I have not?</p><p></p><p>For the beholder – again IME how often is a monster making these ability checks? Intelligence checks? Pff, almost never roll those for monsters; the Arcana/History skills having numerical values for monsters is meaningless for me, as all I do is use the skill list as a cue for how to portray the monster. Wisdom checks that I my monsters make tend to be Insight & Perception, while Charisma checks that my monsters make tend to be Deception checks.</p><p></p><p>For ex, it's exceedingly rare for a GM to roll Charisma for a monster as a way to persuade or intimidate PCs – normal practice is for the GM to just portray the monster in a manner which suggests "persuasive" or "intimidating", and let players make up their minds. Similarly, I never see my monsters use Wisdom (Animal Handling, Medicine, or Survival) checks.</p><p></p><p>I absolutely see the value in differentiating ability mods/saves/skills for a player character. But I haven't been in a 5e game where a great diversity of monster ability/skill checks were common – instead they tend to be clustered around STR (Athletics to oppose grapple), DEX (Acrobatics to oppose grapple), DEX (Stealth), WIS (Insight or Perception), CHA (Deception).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9447612, member: 20323"] Ah, I see, so this could be a GM style difference. For the cambion – IME Strength checks are very rare for me to roll for monsters. The most common will be resisting a grapple, and then... maybe there's one or two spells that involve Strength checks as opposed to Strength saves. Maybe you're encountered situations that I have not? For the beholder – again IME how often is a monster making these ability checks? Intelligence checks? Pff, almost never roll those for monsters; the Arcana/History skills having numerical values for monsters is meaningless for me, as all I do is use the skill list as a cue for how to portray the monster. Wisdom checks that I my monsters make tend to be Insight & Perception, while Charisma checks that my monsters make tend to be Deception checks. For ex, it's exceedingly rare for a GM to roll Charisma for a monster as a way to persuade or intimidate PCs – normal practice is for the GM to just portray the monster in a manner which suggests "persuasive" or "intimidating", and let players make up their minds. Similarly, I never see my monsters use Wisdom (Animal Handling, Medicine, or Survival) checks. I absolutely see the value in differentiating ability mods/saves/skills for a player character. But I haven't been in a 5e game where a great diversity of monster ability/skill checks were common – instead they tend to be clustered around STR (Athletics to oppose grapple), DEX (Acrobatics to oppose grapple), DEX (Stealth), WIS (Insight or Perception), CHA (Deception). [/QUOTE]
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