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General Tabletop Discussion
*Dungeons & Dragons
Radically shrinking stat blocks
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<blockquote data-quote="Steampunkette" data-source="post: 9447759" data-attributes="member: 6796468"><p>Shrinkage is not automatically a good thing, as any guy who jumps into a cold swimming pool can tell you.</p><p></p><p>I definitely think having the CR/XP on the top line is beneficial. The rest is kinda interesting but not super useful. Particularly dropping the ability to adjudicate ties based on attribute values for example, or making it more difficult for people to parse condition and damage immunities. Poison(ed) is kinda weird when it's also going to be next to "Fire, Cold" for different demons and stuff.</p><p></p><p>Also the only reason the skeleton's sword/bow stuff can be "Streamlined" is a lucky break where the attributes and dice line up perfectly. Most monsters don't have that for all their actions/attacks/options.</p><p></p><p>Compare your 'Streamlined Version" to the A5e version.</p><p></p><p>[ATTACH=full]378338[/ATTACH]</p><p></p><p>This? This works -great- for me. Because A5e's Grapple and Shove rules are based on Proficiency+Str or Dex. So having the DC 12 there means I don't need to do math to have skeletons do more than "Walk Forward, Hit with Sword".</p><p></p><p>If I "Had" to shrink this stat block I'd mostly just move stuff around. Move HP to the same line as AC but offset to the right. Have Maneuver DC off to the right of Speed just below HP.</p><p></p><p>But yeah, moving some stuff around is great, cutting some stuff is great, but trying to shrink it all for the purposes of making it smaller, especially at the cost of clarity, is not the vibe.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9447759, member: 6796468"] Shrinkage is not automatically a good thing, as any guy who jumps into a cold swimming pool can tell you. I definitely think having the CR/XP on the top line is beneficial. The rest is kinda interesting but not super useful. Particularly dropping the ability to adjudicate ties based on attribute values for example, or making it more difficult for people to parse condition and damage immunities. Poison(ed) is kinda weird when it's also going to be next to "Fire, Cold" for different demons and stuff. Also the only reason the skeleton's sword/bow stuff can be "Streamlined" is a lucky break where the attributes and dice line up perfectly. Most monsters don't have that for all their actions/attacks/options. Compare your 'Streamlined Version" to the A5e version. [ATTACH type="full" alt="1725039120748.png"]378338[/ATTACH] This? This works -great- for me. Because A5e's Grapple and Shove rules are based on Proficiency+Str or Dex. So having the DC 12 there means I don't need to do math to have skeletons do more than "Walk Forward, Hit with Sword". If I "Had" to shrink this stat block I'd mostly just move stuff around. Move HP to the same line as AC but offset to the right. Have Maneuver DC off to the right of Speed just below HP. But yeah, moving some stuff around is great, cutting some stuff is great, but trying to shrink it all for the purposes of making it smaller, especially at the cost of clarity, is not the vibe. [/QUOTE]
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