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Radically shrinking stat blocks
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<blockquote data-quote="Steampunkette" data-source="post: 9447948" data-attributes="member: 6796468"><p>That? That I like.</p><p></p><p>Have the actual stat block and then a small "Shorthand Block"</p><p></p><p>And in the shorthand block, anything that isn't there (Immunities, Resistances, Vulnerabilities, Str Bonus of 0) just -isn't- included.</p><p></p><p>The skeleton's shorthand block would just be:</p><p></p><p><strong>Skeleton</strong> M Undead <strong>CR 1/4 50xp</strong></p><p><strong>AC: </strong>13 <strong>HP: </strong>13 <strong>Speed: </strong>30 <strong>DC:</strong> 12</p><p><strong>Dex: </strong>+2 <strong>Con: </strong>+2 <strong>Int:</strong> -2 <strong>Wis:</strong> -1 <strong>Cha:</strong>-1</p><p><strong>Vulnerable:</strong> Bludgeoning <strong>Immune: </strong>Poison, Poisoned, Fatigue</p><p><strong>Senses: </strong>Darkvision 60ft, Passive 9</p><p><strong>Language: </strong>No speech, understands what it knew in life</p><p><strong>Attack:</strong> +5, 5 Pierce (1d6+2) (Ranged 80/320)</p><p></p><p>That's be super easy for when you've got a bunch of different monsters in one encounter... so long as they're all really simple enemies.</p><p></p><p>But that doesn't actually help for big tough dangerous difficult monsters that this system might try to streamline, does it?</p><p></p><p><strong>Ancient Black Dragon</strong> G Dragon <strong>CR 23 50,000xp</strong></p><p><strong>AC: </strong>22 <strong>HP: </strong>367 <strong>Speed: </strong>40/80f <strong>DC:</strong> 23</p><p><strong>Str: </strong>+8<strong> Dex: </strong>+2 <strong>Con: </strong>+7 <strong>Int:</strong> +3 <strong>Wis:</strong> +2 <strong>Cha:</strong> +4</p><p><strong>Saves +7: </strong>Dex (9) Con (+14) Wis (+9) Cha (+11)</p><p><strong>Immune: </strong>Acid</p><p><strong>Senses: </strong>Darkvision 120ft, Blindsense 60ft, Passive 22</p><p><strong>Language: </strong>Common, Draconic, +1</p><p><strong>Ambusher:</strong> Stealth Adv Underwater, Free Grab on Bite from Hidden</p><p><strong>Amphibious:</strong> Breathe Air/Water</p><p><strong>Legendary Resistance: </strong>3/day, AC -2</p><p><strong>Ruthless:</strong> Crit, free Claw 1/round</p><p><strong>Reach:</strong> 15ft</p><p><strong>Multiattack: </strong>2 claw 1 bite, or 2 claw Acid Spit</p><p><strong>Claw:</strong> +15, 21 Slash (3d8+8)</p><p><strong>Bite: </strong>+15, 30 Pierce (4d10+8)</p><p><strong>Tail: </strong>+15, 21 Bludgeon (3d8+8) push 10ft, 20ft Reach</p><p><strong>Acid Spit:</strong> 60ft, Dex Save Half, 22 Acid (4d10), 11 Acid ongoing (2d10) action ends</p><p><strong>Acid Breath:</strong> 90x10ft line, Dex Save Half, 85 Acid (19d8), Blind on Fail.</p><p><strong>Reaction:</strong> Hit by enemy in 10ft, Tail Attack</p><p><strong>Legendary Actions:</strong> 3/Round</p><p><strong>Darkness:</strong> 120ft range, 40ft sphere,1 minute magic</p><p><strong>Roar:</strong> 120ft Range, Charisma Save, Frightened 1 minute</p><p><strong>Wing Buffet:</strong> 15ft range Dex Save, Fail pushed 10ft knocked prone, free move 40ft fly</p><p></p><p>Does that make the dragon easier to run..? I dunno. I feel like there's clarity lost in the cutting of sentences down to a handful of keywords and dice values. </p><p></p><p>I imagine a newbie DM might find running that dragon pretty daunting without the fuller context of what the dragon's actually doing based on the sentence/paragraph structure.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9447948, member: 6796468"] That? That I like. Have the actual stat block and then a small "Shorthand Block" And in the shorthand block, anything that isn't there (Immunities, Resistances, Vulnerabilities, Str Bonus of 0) just -isn't- included. The skeleton's shorthand block would just be: [B]Skeleton[/B] M Undead [B]CR 1/4 50xp AC: [/B]13 [B]HP: [/B]13 [B]Speed: [/B]30 [B]DC:[/B] 12 [B]Dex: [/B]+2 [B]Con: [/B]+2 [B]Int:[/B] -2 [B]Wis:[/B] -1 [B]Cha:[/B]-1 [B]Vulnerable:[/B] Bludgeoning [B]Immune: [/B]Poison, Poisoned, Fatigue [B]Senses: [/B]Darkvision 60ft, Passive 9 [B]Language: [/B]No speech, understands what it knew in life [B]Attack:[/B] +5, 5 Pierce (1d6+2) (Ranged 80/320) That's be super easy for when you've got a bunch of different monsters in one encounter... so long as they're all really simple enemies. But that doesn't actually help for big tough dangerous difficult monsters that this system might try to streamline, does it? [B]Ancient Black Dragon[/B] G Dragon [B]CR 23 50,000xp AC: [/B]22 [B]HP: [/B]367 [B]Speed: [/B]40/80f [B]DC:[/B] 23 [B]Str: [/B]+8[B] Dex: [/B]+2 [B]Con: [/B]+7 [B]Int:[/B] +3 [B]Wis:[/B] +2 [B]Cha:[/B] +4 [B]Saves +7: [/B]Dex (9) Con (+14) Wis (+9) Cha (+11) [B]Immune: [/B]Acid [B]Senses: [/B]Darkvision 120ft, Blindsense 60ft, Passive 22 [B]Language: [/B]Common, Draconic, +1 [B]Ambusher:[/B] Stealth Adv Underwater, Free Grab on Bite from Hidden [B]Amphibious:[/B] Breathe Air/Water [B]Legendary Resistance: [/B]3/day, AC -2 [B]Ruthless:[/B] Crit, free Claw 1/round [B]Reach:[/B] 15ft [B]Multiattack: [/B]2 claw 1 bite, or 2 claw Acid Spit [B]Claw:[/B] +15, 21 Slash (3d8+8) [B]Bite: [/B]+15, 30 Pierce (4d10+8) [B]Tail: [/B]+15, 21 Bludgeon (3d8+8) push 10ft, 20ft Reach [B]Acid Spit:[/B] 60ft, Dex Save Half, 22 Acid (4d10), 11 Acid ongoing (2d10) action ends [B]Acid Breath:[/B] 90x10ft line, Dex Save Half, 85 Acid (19d8), Blind on Fail. [B]Reaction:[/B] Hit by enemy in 10ft, Tail Attack [B]Legendary Actions:[/B] 3/Round [B]Darkness:[/B] 120ft range, 40ft sphere,1 minute magic [B]Roar:[/B] 120ft Range, Charisma Save, Frightened 1 minute [B]Wing Buffet:[/B] 15ft range Dex Save, Fail pushed 10ft knocked prone, free move 40ft fly Does that make the dragon easier to run..? I dunno. I feel like there's clarity lost in the cutting of sentences down to a handful of keywords and dice values. I imagine a newbie DM might find running that dragon pretty daunting without the fuller context of what the dragon's actually doing based on the sentence/paragraph structure. [/QUOTE]
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