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<blockquote data-quote="SlyFlourish" data-source="post: 9448267" data-attributes="member: 54840"><p>Just catching up on this thread. When developing <a href="https://shop.slyflourish.com/products/forge-of-foes" target="_blank">Forge of Foes</a>, we thought a lot about what GMs actually need to run a monster – not from the standpoint of a <em>published</em> monster but an <em>improvised</em> monster. How important are specific saving throws or skills? How much can you make up on the fly?</p><p></p><p>Lots of GMs have different needs but I've found I really don't need much. I was really taken by how simple monsters can be in Numenera and Cypher – pick a number between 1 and 10 and you have everything you need.</p><p></p><p>We have a table in Forge of Foes called the "monster stats by CR" table. More and more, I just whip up monsters from those stats and then improvise a mechanic or often just rely on flavor.</p><p></p><p>I even worked out a macro on my laptop where I can type "fof12" and I get CR 12 AC/DC 17 HP 175 Atk/Prof +9 DPR 77 Atks 4 × 1d6 + 16.</p><p></p><p>In my game notes, I often just type:</p><p></p><p>Child of Ibraxux Cult Fanatic CR 2 AC/DC 13 HP 45 Atk/Prof +5 DPR 17 Atks 2 × 1d6 + 6</p><p></p><p>and that's what I run with.</p><p></p><p>For more professional stat blocks, I really love the stat blocks from Tales of the Valiant which simplify a <em>lot</em> of things I just don't use in my games:</p><p></p><p>[ATTACH=full]378413[/ATTACH]</p><p></p><p>You'll notice that this Black Flag cult fanatic hits <em>way harder</em> and has a lot more hit points than our Forge of Foes one. Monster Vault monsters definitely have sharper teeth. This seems to be mostly at lower CRs.</p><p></p><p>Here's an example at CR 9:</p><p></p><p>Forge of Foes:</p><p>CR 9 AC/DC 16 HP 145 Atk/Prof +8 DPR 59 Atks 3 × 1d6 + 19</p><p></p><p>CR 9 Bone Devil from Monster Vault:</p><p></p><p>[ATTACH=full]378415[/ATTACH]</p><p></p><p>The core stats are almost exact.</p><p></p><p>For me, The Monster Vault stat block is superior to the one in D&D 2024 where they packed 18 numbers into a table at the top when I really only need six.</p><p></p><p>BTW, you can get a creative-commons-released version of our Monster Stats by CR on our <a href="https://slyflourish.com/lazy_5e_monster_building_resource_document.html" target="_blank">Lazy GM Monster Builder Resource Document</a>.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9448267, member: 54840"] Just catching up on this thread. When developing [URL='https://shop.slyflourish.com/products/forge-of-foes']Forge of Foes[/URL], we thought a lot about what GMs actually need to run a monster – not from the standpoint of a [I]published[/I] monster but an [I]improvised[/I] monster. How important are specific saving throws or skills? How much can you make up on the fly? Lots of GMs have different needs but I've found I really don't need much. I was really taken by how simple monsters can be in Numenera and Cypher – pick a number between 1 and 10 and you have everything you need. We have a table in Forge of Foes called the "monster stats by CR" table. More and more, I just whip up monsters from those stats and then improvise a mechanic or often just rely on flavor. I even worked out a macro on my laptop where I can type "fof12" and I get CR 12 AC/DC 17 HP 175 Atk/Prof +9 DPR 77 Atks 4 × 1d6 + 16. In my game notes, I often just type: Child of Ibraxux Cult Fanatic CR 2 AC/DC 13 HP 45 Atk/Prof +5 DPR 17 Atks 2 × 1d6 + 6 and that's what I run with. For more professional stat blocks, I really love the stat blocks from Tales of the Valiant which simplify a [I]lot[/I] of things I just don't use in my games: [ATTACH type="full" width="324px" alt="Screenshot 2024-08-31 at 8.37.35 AM.jpg"]378413[/ATTACH] You'll notice that this Black Flag cult fanatic hits [I]way harder[/I] and has a lot more hit points than our Forge of Foes one. Monster Vault monsters definitely have sharper teeth. This seems to be mostly at lower CRs. Here's an example at CR 9: Forge of Foes: CR 9 AC/DC 16 HP 145 Atk/Prof +8 DPR 59 Atks 3 × 1d6 + 19 CR 9 Bone Devil from Monster Vault: [ATTACH type="full" width="319px"]378415[/ATTACH] The core stats are almost exact. For me, The Monster Vault stat block is superior to the one in D&D 2024 where they packed 18 numbers into a table at the top when I really only need six. BTW, you can get a creative-commons-released version of our Monster Stats by CR on our [URL='https://slyflourish.com/lazy_5e_monster_building_resource_document.html']Lazy GM Monster Builder Resource Document[/URL]. [/QUOTE]
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