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Radio Broadcasts in a D&D Setting?
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<blockquote data-quote="see" data-source="post: 8145694" data-attributes="member: 10531"><p>For programs, well, the programming from the Golden Age of Radio is a pretty decent guide to what would attract listeners (pretty much any type of show you see on broadcast TV pioneered on radio). Advertising might manage to pay the bills for commercial programming in large cities, where enough customers live within foot traffic of the businesses for there to be a return. If the magic's transmission can be limited to broadcasting to "subscriber" devices, then a subscription model can work. Otherwise, the model will probably more closely resemble shortwave radio, where governments and religions bear the costs of making programs and broadcasting them in order to get their messages out.</p><p></p><p>On the affordability, the key is to make the broadcasting the expensive/difficult part. Have the receiver be one of nonmagical, created with a low-level spell of permanent duration, or a "common"-rarity magic item. If they're expensive relative to the household income of workers, the more likely that they'll be owned by businesses where people gather (taverns, baths, etc.) as an incentive for people to patronize those businesses, rather than by individual owners.</p></blockquote><p></p>
[QUOTE="see, post: 8145694, member: 10531"] For programs, well, the programming from the Golden Age of Radio is a pretty decent guide to what would attract listeners (pretty much any type of show you see on broadcast TV pioneered on radio). Advertising might manage to pay the bills for commercial programming in large cities, where enough customers live within foot traffic of the businesses for there to be a return. If the magic's transmission can be limited to broadcasting to "subscriber" devices, then a subscription model can work. Otherwise, the model will probably more closely resemble shortwave radio, where governments and religions bear the costs of making programs and broadcasting them in order to get their messages out. On the affordability, the key is to make the broadcasting the expensive/difficult part. Have the receiver be one of nonmagical, created with a low-level spell of permanent duration, or a "common"-rarity magic item. If they're expensive relative to the household income of workers, the more likely that they'll be owned by businesses where people gather (taverns, baths, etc.) as an incentive for people to patronize those businesses, rather than by individual owners. [/QUOTE]
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Radio Broadcasts in a D&D Setting?
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