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Rage and Fatigue- fix
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<blockquote data-quote="ARandomGod" data-source="post: 2811177" data-attributes="member: 17296"><p>I'll start by saying that, in general, I agree with your thoughts on the subject... So much so that I not only house-ruled the duration of the fatige IMC, but I never noticed that fatigue and the ability to rage again were NOT connected until it was pointed out later. I mean, of COURSE the reason you couldn't rage was that you were fatigued, right? (Wrong, oh well, another HR, no biggie)</p><p></p><p>I made the fatigue last two rounds per round you were raged. But it's the same concept. Assume a barbarian with a 10 con (an odd assumption), rage will last 5 rounds, in ten rounds after that his fatigue would end. I wanted the double to make it so that indeed in general even low level barbarians often considered it such that they *could* only rage once per encounter.</p><p></p><p>In campaigns where it's not house-ruled, or where GM's hate the concept of house-ruling, (ok I only did this once to demonstrate a point), I had a rage fatigued barbarian "retreat" around a corner (move action), sit down and drink some water from a canteen (standard action, I drew the canteed as an improvised bashing weapon while retreating), and announce that he was now out of combat. I then had him stand up, walk around the corner, "discover" a combat in progress <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> fly into a rage and enter the fray.</p><p></p><p>He, unsurprisingly, looked at that situation and agreed that a house-rule did need to be made about how long the fatigue needed to last (and *can* you just declare yourself out of combat by walking away? We debated that for a while too, and as long as you declared yourself flatfooted... well, why can't you?)</p><p></p><p></p><p></p><p>I like this too, and I might actually modify my personal HR to be one round out of combat as above per round in rage, or two rounds IN combat per round of rage. Because, while I agree that being in combat isn't a great way to overcome fatigue, it also doesn't inspire fatigue (per RAW) in anyone else, so there should be a way to eventually 'catch your breath' so to speak.</p><p></p><p>I also think that a 17th level barb should be able to rage again right away, with his tireless rage. However at that point you're running into some potential balance problems... What if the person does not become fatigued at all? IMO there still needs to be some time limit for most characters, with the possible exception of the 17th level barbarian.</p><p></p><p>You can get immune to fatigue with ONE level of Horizon walker. Ok, so you'll need the Endurance feat, but still, that seems a little early in my opinion to be able to go into back-to-back rages. And, even worse, the Warforged (or any other race with a similiar ability that springs up). They're simply immune to fatigue. At FIRST level you could have back to back rages... well, you'd need a feat there to be able to have multiple rages at first level, and that would mean no armor EVER if you were a warforged. But the issue exists to be looked at and thought about.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2811177, member: 17296"] I'll start by saying that, in general, I agree with your thoughts on the subject... So much so that I not only house-ruled the duration of the fatige IMC, but I never noticed that fatigue and the ability to rage again were NOT connected until it was pointed out later. I mean, of COURSE the reason you couldn't rage was that you were fatigued, right? (Wrong, oh well, another HR, no biggie) I made the fatigue last two rounds per round you were raged. But it's the same concept. Assume a barbarian with a 10 con (an odd assumption), rage will last 5 rounds, in ten rounds after that his fatigue would end. I wanted the double to make it so that indeed in general even low level barbarians often considered it such that they *could* only rage once per encounter. In campaigns where it's not house-ruled, or where GM's hate the concept of house-ruling, (ok I only did this once to demonstrate a point), I had a rage fatigued barbarian "retreat" around a corner (move action), sit down and drink some water from a canteen (standard action, I drew the canteed as an improvised bashing weapon while retreating), and announce that he was now out of combat. I then had him stand up, walk around the corner, "discover" a combat in progress :eek: fly into a rage and enter the fray. He, unsurprisingly, looked at that situation and agreed that a house-rule did need to be made about how long the fatigue needed to last (and *can* you just declare yourself out of combat by walking away? We debated that for a while too, and as long as you declared yourself flatfooted... well, why can't you?) I like this too, and I might actually modify my personal HR to be one round out of combat as above per round in rage, or two rounds IN combat per round of rage. Because, while I agree that being in combat isn't a great way to overcome fatigue, it also doesn't inspire fatigue (per RAW) in anyone else, so there should be a way to eventually 'catch your breath' so to speak. I also think that a 17th level barb should be able to rage again right away, with his tireless rage. However at that point you're running into some potential balance problems... What if the person does not become fatigued at all? IMO there still needs to be some time limit for most characters, with the possible exception of the 17th level barbarian. You can get immune to fatigue with ONE level of Horizon walker. Ok, so you'll need the Endurance feat, but still, that seems a little early in my opinion to be able to go into back-to-back rages. And, even worse, the Warforged (or any other race with a similiar ability that springs up). They're simply immune to fatigue. At FIRST level you could have back to back rages... well, you'd need a feat there to be able to have multiple rages at first level, and that would mean no armor EVER if you were a warforged. But the issue exists to be looked at and thought about. [/QUOTE]
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