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General Tabletop Discussion
*Dungeons & Dragons
Rage mechanic (PEACH)
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<blockquote data-quote="JesterOC" data-source="post: 4480762" data-attributes="member: 42841"><p>Thanks guys. </p><p></p><p>Stalker0. </p><p>I like the idea of only being able to use it when bloodied. This does several things. </p><p>1) It effectively adds two healing surges to the cost of the power. </p><p>2) It allows us to make a better feat in the paragon tier that removes the bloodied restriction and thus allows the power to grow.</p><p>3) It reduces the chance to be a instant minion killer as they will most likely be destroyed by the time the character has been bloodied.</p><p>4) It adds a great thematic vibe to it.</p><p></p><p></p><p> SadisticFishing</p><p>I agree the addition of the con prerequisite feels right. I also like the 5 resistance meaning that you can plow through little guys with almost no care. Especially now that having the character wait until they are bloodied means that their will likely be only a few minions left. </p><p></p><p>So here is how it looks now.</p><p></p><p>[Heroic Feat]</p><p><strong>Berserk Rage </strong></p><p>Prerequisites: Str 13+,Con 13+ </p><p>Benefit: When bloodied you can invoke the power Rage. </p><p></p><p>[Paragon Feat]</p><p><strong>Quick to Anger</strong></p><p>Prerequisites: Berserk Rage feet</p><p>Benefit: By spending one healing surge you may invoke the power Rage without the need to be bloodied.</p><p></p><p>[Power]</p><p><strong>Rage Power </strong></p><p>Encounter * Martial </p><p>Move Action. </p><p>Effect: You spend one healing surges but regain no hit points. You are under the effect of the rage condition. </p><p>The effects last until you make a successful saving throw to exit from your rage or until you fall unconscious. You have at least one healing surge remaining to use this power. </p><p></p><p>[Condition]</p><p><strong>Rage</strong>: </p><p>Gain a +2 power bonus to attack rolls and damage rolls with this weapon and take a –5 penalty to all defenses. You also gain resist 5 to all damage. While under rage you must make a melee attack to at least one target within your weapons reach at the start of your turn. You may only move if there are no conscious enemies adjacent to you. If there is a visible enemy within 10 squares, you must move or charge towards the nearest enemy.</p><p></p><p>Thanks again for the feedback.</p><p></p><p>JesterOC</p></blockquote><p></p>
[QUOTE="JesterOC, post: 4480762, member: 42841"] Thanks guys. Stalker0. I like the idea of only being able to use it when bloodied. This does several things. 1) It effectively adds two healing surges to the cost of the power. 2) It allows us to make a better feat in the paragon tier that removes the bloodied restriction and thus allows the power to grow. 3) It reduces the chance to be a instant minion killer as they will most likely be destroyed by the time the character has been bloodied. 4) It adds a great thematic vibe to it. SadisticFishing I agree the addition of the con prerequisite feels right. I also like the 5 resistance meaning that you can plow through little guys with almost no care. Especially now that having the character wait until they are bloodied means that their will likely be only a few minions left. So here is how it looks now. [Heroic Feat] [B]Berserk Rage [/B] Prerequisites: Str 13+,Con 13+ Benefit: When bloodied you can invoke the power Rage. [Paragon Feat] [B]Quick to Anger[/B] Prerequisites: Berserk Rage feet Benefit: By spending one healing surge you may invoke the power Rage without the need to be bloodied. [Power] [B]Rage Power [/B] Encounter * Martial Move Action. Effect: You spend one healing surges but regain no hit points. You are under the effect of the rage condition. The effects last until you make a successful saving throw to exit from your rage or until you fall unconscious. You have at least one healing surge remaining to use this power. [Condition] [B]Rage[/B]: Gain a +2 power bonus to attack rolls and damage rolls with this weapon and take a –5 penalty to all defenses. You also gain resist 5 to all damage. While under rage you must make a melee attack to at least one target within your weapons reach at the start of your turn. You may only move if there are no conscious enemies adjacent to you. If there is a visible enemy within 10 squares, you must move or charge towards the nearest enemy. Thanks again for the feedback. JesterOC [/QUOTE]
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