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Rage stops when unconscious?
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<blockquote data-quote="Saeviomagy" data-source="post: 1238718" data-attributes="member: 5890"><p>If you really, really want to get technical, then dead characters can act with no penalty, except that they no longer have a soul, and cannot be healed with non-resurrection magic.</p><p></p><p>Mind you, I think that rage continuing through death isn't much more silly than the idea that you can come back from death...</p><p></p><p>Lets take a look at the logic of ruling on rage and unconsciousness. Benefits either help out realism, ease of play or general enjoyment of the game. Disadvantages do the opposite.</p><p></p><p>"Rage ends when a barbarian falls unconscious"</p><p></p><p>Benefits:</p><p>1. Realism - unconscious characters don't have emotions, and rage is an emotion.</p><p>2. Simplicity - level 5+ barbarians will stop polluting the game with annoying rules about rage.</p><p></p><p>Disadvantages</p><p>1. Players of said barbarians are likely to be quite annoyed that one of their major class advantages (extra hitpoints from rage) is heavily limited - essentially they'll have to stop fighting before they pass out, which doesn't really fit many of the archetypes of barbarians...</p><p></p><p>2. It disagrees with the rules as they stand, and will need to be added to your list of "exceptions to the rules". In other words it lessens ease of play.</p><p></p><p>"Rage continues through everything except the duration expiring, the character ending it, or other effects which specifically end rage"</p><p></p><p>Benefits</p><p></p><p>1. Ease of play - it's in the rules already, so doesn't require an exception.</p><p></p><p>2. Realism - the world of the unconscious is largely unexplored for obvious reasons, thus arguments about emotional state aren't necessarily valid.</p><p></p><p>3. Realism - adrenaline continues to pump through your body for a set period after triggering, and adrenaline has a lot of the effects that rage does. It's entirely possible that a large adrenaline rush is what rage simulates, rather than anything emotional.</p><p></p><p>4. Enjoyment - the class ability to gain con while raging now serves a purpose. Barbarians can once again rage until they drop.</p><p></p><p>Disadvantages</p><p>1. The idea that rage continues through death or disintegration may seem a little "silly"</p><p></p><p>Any more to add to the list?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1238718, member: 5890"] If you really, really want to get technical, then dead characters can act with no penalty, except that they no longer have a soul, and cannot be healed with non-resurrection magic. Mind you, I think that rage continuing through death isn't much more silly than the idea that you can come back from death... Lets take a look at the logic of ruling on rage and unconsciousness. Benefits either help out realism, ease of play or general enjoyment of the game. Disadvantages do the opposite. "Rage ends when a barbarian falls unconscious" Benefits: 1. Realism - unconscious characters don't have emotions, and rage is an emotion. 2. Simplicity - level 5+ barbarians will stop polluting the game with annoying rules about rage. Disadvantages 1. Players of said barbarians are likely to be quite annoyed that one of their major class advantages (extra hitpoints from rage) is heavily limited - essentially they'll have to stop fighting before they pass out, which doesn't really fit many of the archetypes of barbarians... 2. It disagrees with the rules as they stand, and will need to be added to your list of "exceptions to the rules". In other words it lessens ease of play. "Rage continues through everything except the duration expiring, the character ending it, or other effects which specifically end rage" Benefits 1. Ease of play - it's in the rules already, so doesn't require an exception. 2. Realism - the world of the unconscious is largely unexplored for obvious reasons, thus arguments about emotional state aren't necessarily valid. 3. Realism - adrenaline continues to pump through your body for a set period after triggering, and adrenaline has a lot of the effects that rage does. It's entirely possible that a large adrenaline rush is what rage simulates, rather than anything emotional. 4. Enjoyment - the class ability to gain con while raging now serves a purpose. Barbarians can once again rage until they drop. Disadvantages 1. The idea that rage continues through death or disintegration may seem a little "silly" Any more to add to the list? [/QUOTE]
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Rage stops when unconscious?
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