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[Raging Swan Press] Free Sample Wednesday 19/2
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<blockquote data-quote="Creighton" data-source="post: 6264309" data-attributes="member: 71957"><p>This week, Raging Swan Press releases <a href="http://www.ragingswan.com/rew.html" target="_blank">Random Encounters: Wilderness</a>. As always, we have a free sample available (as we also do for next week's release <a href="http://www.ragingswan.com/gmmwd.html" target="_blank">GM's Miscellany: Wilderness Dressing</a> - which is also available in print!) </p><p></p><p></p><p><strong>About Random Encounters: Wilderness</strong></p><p>Random Encounters: Wilderness is the result of the Broken Freelancer Open Call and showcases the talents of Jesper Andersen, Richard Bennett, Denver Edwards Jr., Jeffrey Erwin, Fabian Fehrs, James F.D Graham, Jacob W. Michael, Brian J. Ratcliff and Jacob Trier</p><p></p><p></p><p>Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you! </p><p></p><p></p><p>Presenting ten ready-to-use random encounters all suitable for use in woodlands, hills and swamps, Random Encounters: Wilderness takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures! </p><p></p><p></p><p><strong>About GM's Miscellany: Wilderness Dressing</strong></p><p>Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then GM’s Miscellany: Wilderness Dressing is for you! A compilation of the Wilderness Dressing line, each instalment focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. </p><p></p><p></p><p>GM’s Miscellany: Wilderness Dressing presents loads of great features and details to enliven your PCs’ travel both overland and by sea. Designed to be used both during preparation or actual play, GM’s Miscellany: Wilderness Dressing is an invaluable addition to any GM's armoury! </p><p></p><p></p><p>GM’s Miscellany: Wilderness Dressing presents the material originally appearing in:</p><p></p><p></p><p> Wilderness Dressing: Bandits</p><p> Wilderness Dressing: Castles</p><p> Wilderness Dressing: Deserts</p><p> Wilderness Dressing: Extreme Weather</p><p> Wilderness Dressing: Hills</p><p> Wilderness Dressing: Mountains</p><p> Wilderness Dressing: Plains</p><p> Wilderness Dressing: Primal Forests</p><p> Wilderness Dressing: Ruins</p><p> Wilderness Dressing: Sea Voyages</p><p> Wilderness Dressing: Snow and Ice</p><p> Wilderness Dressing: Swamps</p><p> Wilderness Dressing: Travellers</p><p> Wilderness Dressing: Woodlands</p><p> New Material: Farmlands, Small Caves, Borderlands, Shipwrecks, Coast and Campsites.</p></blockquote><p></p>
[QUOTE="Creighton, post: 6264309, member: 71957"] This week, Raging Swan Press releases [URL="http://www.ragingswan.com/rew.html"]Random Encounters: Wilderness[/URL]. As always, we have a free sample available (as we also do for next week's release [URL="http://www.ragingswan.com/gmmwd.html"]GM's Miscellany: Wilderness Dressing[/URL] - which is also available in print!) [B]About Random Encounters: Wilderness[/B] Random Encounters: Wilderness is the result of the Broken Freelancer Open Call and showcases the talents of Jesper Andersen, Richard Bennett, Denver Edwards Jr., Jeffrey Erwin, Fabian Fehrs, James F.D Graham, Jacob W. Michael, Brian J. Ratcliff and Jacob Trier Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you! Presenting ten ready-to-use random encounters all suitable for use in woodlands, hills and swamps, Random Encounters: Wilderness takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures! [B]About GM's Miscellany: Wilderness Dressing[/B] Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then GM’s Miscellany: Wilderness Dressing is for you! A compilation of the Wilderness Dressing line, each instalment focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. GM’s Miscellany: Wilderness Dressing presents loads of great features and details to enliven your PCs’ travel both overland and by sea. Designed to be used both during preparation or actual play, GM’s Miscellany: Wilderness Dressing is an invaluable addition to any GM's armoury! GM’s Miscellany: Wilderness Dressing presents the material originally appearing in: Wilderness Dressing: Bandits Wilderness Dressing: Castles Wilderness Dressing: Deserts Wilderness Dressing: Extreme Weather Wilderness Dressing: Hills Wilderness Dressing: Mountains Wilderness Dressing: Plains Wilderness Dressing: Primal Forests Wilderness Dressing: Ruins Wilderness Dressing: Sea Voyages Wilderness Dressing: Snow and Ice Wilderness Dressing: Swamps Wilderness Dressing: Travellers Wilderness Dressing: Woodlands New Material: Farmlands, Small Caves, Borderlands, Shipwrecks, Coast and Campsites. [/QUOTE]
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