Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Ragnarock for the Scarred Lands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 1823170" data-attributes="member: 1129"><p>I personally don't think it was glut. I also don't think it was just the d20 market. I hate it when publishers go, "Yeah, it was the d20 market." Uh, usually there are some other elements there because then others product lines like say Malhavoc and Green Ronin, would be hit too.</p><p></p><p>1. Novel ties in with a major impact on the setting. I know they only did one trilogy, but they did it at the relative start of the line. It's only 2004 so having any major changes to the setting is going to turn fans off.</p><p></p><p>2. Few friendly bases to start players off: No one wants to start in Calisata. No one wants to start in the Blood Seas. Well, I shouldn't say no one, but they are not good places to start off a 'standard' campaign.</p><p></p><p>3. Too many continents: Ghelspad isn't detailed enough and they they come out with Termana and keep pushing other lands onto the scene even as others aren't fully detailed yet.</p><p></p><p>4. Retroactive history: The timelines were expanded massively and certain events changed.</p><p></p><p>5. Bad books: Some of the books they came out with were not good. People are not stupid. If you come out with bad books and then books that are okay, people are not going to pick them up for fear of them being sucky.</p><p></p><p>6. Continuity: See #4 & #5. If you can't keep the contiuity straight in a brand new campaign setting....</p><p></p><p>I liked SL and set many a campaign in Mitrhil, Mullis Town, and Hollowfaust but the latter products left me cold. </p><p></p><p>If they were smart, they'd come out with books that were more all purpose, like Relics & Rituals and Creature Collection Revisied and have some SL stuff, but mostly be tools for the GM to add to his own campaign. How about a book of creating and using city states for example? Merchants? Nomads-Gypsies? Lots of options.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1823170, member: 1129"] I personally don't think it was glut. I also don't think it was just the d20 market. I hate it when publishers go, "Yeah, it was the d20 market." Uh, usually there are some other elements there because then others product lines like say Malhavoc and Green Ronin, would be hit too. 1. Novel ties in with a major impact on the setting. I know they only did one trilogy, but they did it at the relative start of the line. It's only 2004 so having any major changes to the setting is going to turn fans off. 2. Few friendly bases to start players off: No one wants to start in Calisata. No one wants to start in the Blood Seas. Well, I shouldn't say no one, but they are not good places to start off a 'standard' campaign. 3. Too many continents: Ghelspad isn't detailed enough and they they come out with Termana and keep pushing other lands onto the scene even as others aren't fully detailed yet. 4. Retroactive history: The timelines were expanded massively and certain events changed. 5. Bad books: Some of the books they came out with were not good. People are not stupid. If you come out with bad books and then books that are okay, people are not going to pick them up for fear of them being sucky. 6. Continuity: See #4 & #5. If you can't keep the contiuity straight in a brand new campaign setting.... I liked SL and set many a campaign in Mitrhil, Mullis Town, and Hollowfaust but the latter products left me cold. If they were smart, they'd come out with books that were more all purpose, like Relics & Rituals and Creature Collection Revisied and have some SL stuff, but mostly be tools for the GM to add to his own campaign. How about a book of creating and using city states for example? Merchants? Nomads-Gypsies? Lots of options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ragnarock for the Scarred Lands
Top