Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ragnarok's Alternate Collection of Monster's, NPC's,etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3917122" data-attributes="member: 50701"><p>*I created this character using the <a href="http://community.dicefreaks.com/viewtopic.php?p=199169#199169" target="_blank">Harbinger of Darkness Template</a> created by KingCrazyGenius over at Dicefreaks.</p><p> </p><p><strong>Xannan Tarmikos</strong></p><p><strong>Medium Outsider (Evil,Extraplanar)</strong></p><p><strong>HD:</strong> 10d10 (Blackguard) + 90 + 25d8 + 225 (615 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> ft.</p><p><strong>AC: </strong> 55 (+ 15 concealment + 6 Dex, + 9 insight, + 15 natural) touch 44, flat-footed 49</p><p><strong>BAB/ Grapple: </strong>+33/+43 </p><p><strong>Attack: </strong> + 7 <em>ghost touch, icy blast, keen, unholy power, greatsword, Zankul</em> +50 (2d6 + 15 + 3d6 cold damage +3d6 unholy damage/17-20/x2), or Shadow Tendril +43 melee (1d8 + 10 special see below)</p><p><strong>Full attack:</strong> + 7 <em>ghost touch, icy blast, keen, unholy power, greatsword, Zankul</em> +50/+45/+40/+35 (2d6 + 15 + 3d6 cold damage + 3d6 unholy damage/17-20/x2), and 2 Shadow Tendrils +43 melee (1d8 + 10 special see below)</p><p><strong>Space/reach:</strong> 5 ft./5 ft.</p><p><strong>Special attacks:</strong> Sneak Attack +3d6, Spells, Spell-Like Abilities,</p><p><strong>Special qualities:</strong> Aura of Despair, Aura of Evil, Command Undead, Dark Blessing, DR20/good and magic, Draining Presence, Fast Healing 9, Foe of the Sun, Immunity to acid, cold, polymorphing, and petrification, Power of Darkness, See in Darkness, Shift in the Fading Light (Shadow Tendrils), SR 62, Summon Shadow</p><p><strong>Saves:</strong> Fort +43, Ref +32, Will +39</p><p><strong>Abilities:</strong> Str 30 , Dex 23, Con 29, Int 26, Wis 28, Cha 29</p><p><strong>Skills:</strong> Bluff +41, Climb +42, Concentration +41, Craft +40, Diplomacy +43, Escape Artist +38, Handle Animal +41, Hide +40, Intimidate +41, Knowledge (arcana) +41, Knowledge (religion) +41, Knowledge (the planes) +41, Listen +25, Move Silently +38, Ride +38, Search +40, Sense Motive +43, Spot +33</p><p><strong>Feats:</strong> Alertness, Cleave, Great Cleave, Improved Sunder, Mounted Combat, Negotiator, Power Attack, Ride-By Attack, Spirited Charge, Stealthy, Weapon Focus (greatsword), Weapon Specialization (greatsword)</p><p><strong>Epic Feats:</strong>Great Fortitude, Great Willpower</p><p><strong>Environment:</strong> Plane of Shadow</p><p><strong>Organization:</strong> Solitary (unique) or (Xannan and Darkshade)</p><p><strong>CR:</strong> 29</p><p><strong>Treasure:</strong> Triple Standard and <em>Zankul</em></p><p><strong>Alignment:</strong> Neutral Evil</p><p></p><p><em>Standing before is a light-blue skin, bald headed man dressed in black armor. His eyes are filled with darkness. From his back you see a cape of darkness, flowing in the wind. His hand holds a sword of pure darkness. The sword mysteriously radiates a faint blue aura. This dark warrior sits upon a black horse, with a mane of black flames. This is Xannan Tarmikos, a Harbringer of Darkness.</em></p><p></p><p>(flavor coming)</p><p></p><p><strong>Combat:</strong> Xannan uses Zankul to slaughter his foes, while using spell-like ablities to boost his stats.</p><p></p><p><strong>Dark Blessing (Su): </strong> Xannan gains a bonus to all his saves equal to his Cha bonus.</p><p></p><p><strong>Draining Presence (Su): </strong> Xannan is surrounded by a 30 ft. radius aura of fatigue, which he can initiate and terminate as a free action during his turn; Xannan may also determine which beings within the radius are affected. Fortitude save DC 36. Any creature affected remains fatigued for a 9 rounds. Once a being successfully saves against Xannan’s fatigue aura, it cannot be affected by it again for 24 hours. Other Harbingers of Darkness and Sovereigns of Eternal Night are immune to this aura.</p><p></p><p><strong>Foe of the Sun (Ex): </strong> Xannan gains his power from darkness, and as such he is weakened in the presence of light. If exposed to bright illumination of any kind, Xannan takes a -2 penalty on all attack rolls, saving throws, and skill checks. If the illumination is natural daylight (not merely a daylight spell), the penalty increases to -6</p><p></p><p><strong>Powers of Darkness (Su): </strong> Xannan is also immune to acid.</p><p></p><p><strong>Shift in the Fading Light: </strong> Xannan’s once glorious red cape has now become pure dark energy. They take the form of two shadowy tendrils which flow freel behind him. Xannan can attack with these “Shadow Tendrils” and deal and extra 1d6 points of ability damage (his choice). Fort save DC 36 negates. This ability is Cha based.</p><p></p><p><strong>Smite Good (Su): </strong> 9/day Xannan can add his total HD (35) to attack damage when attacking good creatures.</p><p></p><p><strong>Spells: </strong> Spells Prepared 2/2/2/1;CL 10th; DC 19 + spell level</p><p>1st level – <em>cause fear, doom</em></p><p>2nd level – <em>bull’s strength, darkness, shatter</em></p><p>3rd level – <em>contagion, inflict serious wounds</em></p><p>4th level – <em>poison, summon monster IV (evil creatures only)</em></p><p></p><p><strong>Spell-Like Abilities: </strong> CL 40th ; DC 19 + spell level</p><p>At will - <em>charm monster, cone of cold, deeper darkness, detect magic, greater dispel magic, greater invisibility, greater teleport (self plus 1,000 pounds), shadow conjuration, shadow evocation, shadow walk</em></p><p>3/day - <em>greater shadow conjuration, greater shadow evocation, polar ray, project image</em></p><p> 1/day - <em>simulacrum (one active at a time), shades</em></p><p></p><p> <strong>Summon Shadow (Sp): </strong> 2/day, Xannan can summon his own shadow, a lesser reflection of his own power. This shadow is identical to Xannan in every way, except it lacks the Harbinger of Darkness template, though the shadow does retain any changes brought about by Shift in the Fading Light (Shadow Tendrils). Since the shadow is summoned rather than called, it lacks any summoning abilitity it would otherwise have.</p><p></p><p><strong>Possessions: </strong> Xannan possess a greatsword of pure darkness that glows blue. Its name is Zankul and it functions as a + 7 <em>ghost touch, icy blast, keen, unholy power, greatsword</em>. Xannan wears, what looks like a black full plate. It is actually made of dark energy. Whenever Xannan moves, it leaves behind a dark mist which grants him a + 15 concealment bonus.</p><p></p><p></p><p><strong>Dark Shade </strong></p><p><strong>Nightmare (w/ shadow template)</strong></p><p><strong>Large Magical Beast (Evil, Extraplanar)</strong></p><p><strong>HD:</strong> 10d10 + 100 (155 hp)</p><p><strong>Initiative:</strong> +8 </p><p><strong>Speed:</strong> 60 ft., fly 135 ft.(good)</p><p><strong>AC: </strong> 33 (+ 4 Dex, + 20 natural, -1 size) touch 13, flat-footed 29</p><p><strong>BAB/ Grapple: </strong>+10/+23</p><p><strong>Attack: </strong> Hoof +18 melee (1d8 + 9 +1d4 fire damage)</p><p><strong>Full attack:</strong> 2 Hooves +18 melee (1d8 + 9 +1d4 fire damage), and bite + 13 (1d8 + 4)</p><p><strong>Space/reach:</strong> 10 ft./5 ft.</p><p><strong>Special attacks:</strong> Flaming Hooves, Smoke</p><p><strong>Special qualities:</strong> Astral projection, cause fear, DR 5/magic, Darkvision 60 ft., etherealness, resistance to cold 15, low-light vision, plane shift, Shadow Blend</p><p><strong>Saves:</strong> Fort +17, Ref +11, Will +5</p><p><strong>Abilities:</strong> Str 29, Dex 18, Con 30, Int 14, Wis 14, Cha 13,</p><p><strong>Skills:</strong> Concentration +23, Diplomacy +14, Hide +17, Intimidate +14, Knowledge(the planes) +15, Listen +4, Move Silently +23, Search +15, Sense Motive +15, Spot +17, Survival +15 (17 on other planes and when following tracks)</p><p><strong>Feats:</strong> Alertness, Improved Initiative, Power Attack, Run</p><p><strong>Environment:</strong> Plane of Shadow</p><p><strong>Organization:</strong> Xannan and Darkshade or solitary</p><p><strong>CR:</strong> 12</p><p><strong>Treasure:</strong> none</p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Advancement:</strong> 11-20 HD (large), 21-30 HD (huge)</p><p></p><p><em>You see a nightmare, only its flames are black.</em></p><p></p><p>(flavor coming)</p><p></p><p><strong>Combat:</strong> Darkshade always charges recklessly into battle using its flaming hooves to kill its prey.</p><p></p><p><strong>Astral projection and Etherealness (Su): </strong> These abilities function as the spells, CL 20th, and Darkshade can use them at will.</p><p> </p><p><strong>Flaming Hooves (Su): </strong> Darkshade can set flammable materials on fire as well as deal an extra 1d4 points of fire damage.</p><p></p><p><strong>Shadow Blend (Su): </strong> Darkshade can disappear into the shadows, giving it 9/10 concealment. Only a <em>daylight</em> spell can negate this effect.</p><p></p><p><strong>Smoke (Su): </strong> Darkshade can snort a cloud of smoke, which spreads out in a 15 ft. cone. Foes must succeed a Fortitude save DC 25 or take a -2 penalty on attack rolls and damage rolls until 1d6 mintes after leaving the cone. Darkshade can use this as a free action.This ability is Con based.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3917122, member: 50701"] *I created this character using the [url=http://community.dicefreaks.com/viewtopic.php?p=199169#199169]Harbinger of Darkness Template[/url] created by KingCrazyGenius over at Dicefreaks. [b]Xannan Tarmikos Medium Outsider (Evil,Extraplanar)[/b] [b]HD:[/b] 10d10 (Blackguard) + 90 + 25d8 + 225 (615 hp) [b]Initiative:[/b] +10 [b]Speed:[/b] ft. [b]AC: [/b] 55 (+ 15 concealment + 6 Dex, + 9 insight, + 15 natural) touch 44, flat-footed 49 [b]BAB/ Grapple: [/b]+33/+43 [b]Attack: [/b] + 7 [i]ghost touch, icy blast, keen, unholy power, greatsword, Zankul[/i] +50 (2d6 + 15 + 3d6 cold damage +3d6 unholy damage/17-20/x2), or Shadow Tendril +43 melee (1d8 + 10 special see below) [b]Full attack:[/b] + 7 [i]ghost touch, icy blast, keen, unholy power, greatsword, Zankul[/i] +50/+45/+40/+35 (2d6 + 15 + 3d6 cold damage + 3d6 unholy damage/17-20/x2), and 2 Shadow Tendrils +43 melee (1d8 + 10 special see below) [b]Space/reach:[/b] 5 ft./5 ft. [b]Special attacks:[/b] Sneak Attack +3d6, Spells, Spell-Like Abilities, [b]Special qualities:[/b] Aura of Despair, Aura of Evil, Command Undead, Dark Blessing, DR20/good and magic, Draining Presence, Fast Healing 9, Foe of the Sun, Immunity to acid, cold, polymorphing, and petrification, Power of Darkness, See in Darkness, Shift in the Fading Light (Shadow Tendrils), SR 62, Summon Shadow [b]Saves:[/b] Fort +43, Ref +32, Will +39 [b]Abilities:[/b] Str 30 , Dex 23, Con 29, Int 26, Wis 28, Cha 29 [b]Skills:[/b] Bluff +41, Climb +42, Concentration +41, Craft +40, Diplomacy +43, Escape Artist +38, Handle Animal +41, Hide +40, Intimidate +41, Knowledge (arcana) +41, Knowledge (religion) +41, Knowledge (the planes) +41, Listen +25, Move Silently +38, Ride +38, Search +40, Sense Motive +43, Spot +33 [b]Feats:[/b] Alertness, Cleave, Great Cleave, Improved Sunder, Mounted Combat, Negotiator, Power Attack, Ride-By Attack, Spirited Charge, Stealthy, Weapon Focus (greatsword), Weapon Specialization (greatsword) [b]Epic Feats:[/b]Great Fortitude, Great Willpower [b]Environment:[/b] Plane of Shadow [b]Organization:[/b] Solitary (unique) or (Xannan and Darkshade) [b]CR:[/b] 29 [b]Treasure:[/b] Triple Standard and [i]Zankul[/i] [b]Alignment:[/b] Neutral Evil [i]Standing before is a light-blue skin, bald headed man dressed in black armor. His eyes are filled with darkness. From his back you see a cape of darkness, flowing in the wind. His hand holds a sword of pure darkness. The sword mysteriously radiates a faint blue aura. This dark warrior sits upon a black horse, with a mane of black flames. This is Xannan Tarmikos, a Harbringer of Darkness.[/i] (flavor coming) [b]Combat:[/b] Xannan uses Zankul to slaughter his foes, while using spell-like ablities to boost his stats. [b]Dark Blessing (Su): [/b] Xannan gains a bonus to all his saves equal to his Cha bonus. [b]Draining Presence (Su): [/b] Xannan is surrounded by a 30 ft. radius aura of fatigue, which he can initiate and terminate as a free action during his turn; Xannan may also determine which beings within the radius are affected. Fortitude save DC 36. Any creature affected remains fatigued for a 9 rounds. Once a being successfully saves against Xannan’s fatigue aura, it cannot be affected by it again for 24 hours. Other Harbingers of Darkness and Sovereigns of Eternal Night are immune to this aura. [b]Foe of the Sun (Ex): [/b] Xannan gains his power from darkness, and as such he is weakened in the presence of light. If exposed to bright illumination of any kind, Xannan takes a -2 penalty on all attack rolls, saving throws, and skill checks. If the illumination is natural daylight (not merely a daylight spell), the penalty increases to -6 [b]Powers of Darkness (Su): [/b] Xannan is also immune to acid. [b]Shift in the Fading Light: [/b] Xannan’s once glorious red cape has now become pure dark energy. They take the form of two shadowy tendrils which flow freel behind him. Xannan can attack with these “Shadow Tendrils” and deal and extra 1d6 points of ability damage (his choice). Fort save DC 36 negates. This ability is Cha based. [b]Smite Good (Su): [/b] 9/day Xannan can add his total HD (35) to attack damage when attacking good creatures. [b]Spells: [/b] Spells Prepared 2/2/2/1;CL 10th; DC 19 + spell level 1st level – [I]cause fear, doom[/I] 2nd level – [I]bull’s strength, darkness, shatter[/I] 3rd level – [I]contagion, inflict serious wounds[/I] 4th level – [I]poison, summon monster IV (evil creatures only)[/I] [b]Spell-Like Abilities: [/b] CL 40th ; DC 19 + spell level At will - [I]charm monster, cone of cold, deeper darkness, detect magic, greater dispel magic, greater invisibility, greater teleport (self plus 1,000 pounds), shadow conjuration, shadow evocation, shadow walk[/I] 3/day - [I]greater shadow conjuration, greater shadow evocation, polar ray, project image[/I] 1/day - [I]simulacrum (one active at a time), shades[/I] [b]Summon Shadow (Sp): [/b] 2/day, Xannan can summon his own shadow, a lesser reflection of his own power. This shadow is identical to Xannan in every way, except it lacks the Harbinger of Darkness template, though the shadow does retain any changes brought about by Shift in the Fading Light (Shadow Tendrils). Since the shadow is summoned rather than called, it lacks any summoning abilitity it would otherwise have. [b]Possessions: [/b] Xannan possess a greatsword of pure darkness that glows blue. Its name is Zankul and it functions as a + 7 [i]ghost touch, icy blast, keen, unholy power, greatsword[/i]. Xannan wears, what looks like a black full plate. It is actually made of dark energy. Whenever Xannan moves, it leaves behind a dark mist which grants him a + 15 concealment bonus. [b]Dark Shade Nightmare (w/ shadow template) Large Magical Beast (Evil, Extraplanar)[/b] [b]HD:[/b] 10d10 + 100 (155 hp) [b]Initiative:[/b] +8 [b]Speed:[/b] 60 ft., fly 135 ft.(good) [b]AC: [/b] 33 (+ 4 Dex, + 20 natural, -1 size) touch 13, flat-footed 29 [b]BAB/ Grapple: [/b]+10/+23 [b]Attack: [/b] Hoof +18 melee (1d8 + 9 +1d4 fire damage) [b]Full attack:[/b] 2 Hooves +18 melee (1d8 + 9 +1d4 fire damage), and bite + 13 (1d8 + 4) [b]Space/reach:[/b] 10 ft./5 ft. [b]Special attacks:[/b] Flaming Hooves, Smoke [b]Special qualities:[/b] Astral projection, cause fear, DR 5/magic, Darkvision 60 ft., etherealness, resistance to cold 15, low-light vision, plane shift, Shadow Blend [b]Saves:[/b] Fort +17, Ref +11, Will +5 [b]Abilities:[/b] Str 29, Dex 18, Con 30, Int 14, Wis 14, Cha 13, [b]Skills:[/b] Concentration +23, Diplomacy +14, Hide +17, Intimidate +14, Knowledge(the planes) +15, Listen +4, Move Silently +23, Search +15, Sense Motive +15, Spot +17, Survival +15 (17 on other planes and when following tracks) [b]Feats:[/b] Alertness, Improved Initiative, Power Attack, Run [b]Environment:[/b] Plane of Shadow [b]Organization:[/b] Xannan and Darkshade or solitary [b]CR:[/b] 12 [b]Treasure:[/b] none [b]Alignment:[/b] Neutral Evil [b]Advancement:[/b] 11-20 HD (large), 21-30 HD (huge) [i]You see a nightmare, only its flames are black.[/i] (flavor coming) [b]Combat:[/b] Darkshade always charges recklessly into battle using its flaming hooves to kill its prey. [b]Astral projection and Etherealness (Su): [/b] These abilities function as the spells, CL 20th, and Darkshade can use them at will. [b]Flaming Hooves (Su): [/b] Darkshade can set flammable materials on fire as well as deal an extra 1d4 points of fire damage. [b]Shadow Blend (Su): [/b] Darkshade can disappear into the shadows, giving it 9/10 concealment. Only a [i]daylight[/i] spell can negate this effect. [b]Smoke (Su): [/b] Darkshade can snort a cloud of smoke, which spreads out in a 15 ft. cone. Foes must succeed a Fortitude save DC 25 or take a -2 penalty on attack rolls and damage rolls until 1d6 mintes after leaving the cone. Darkshade can use this as a free action.This ability is Con based. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ragnarok's Alternate Collection of Monster's, NPC's,etc.
Top