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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3961011" data-attributes="member: 50701"><p><strong>T’ien Kou</strong></p><p><strong>Large Outsider (chaotic, extraplanar, good) </strong></p><p><strong>HD:</strong> 16d8 + 112 (184 hp)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed:</strong> 60 ft.</p><p><strong>AC: </strong> 32 (+3 deflection, +5 Dex, +15 natural, -1 size) touch 17, flat-footed 27</p><p><strong>BAB/ Grapple: </strong> +16/+30</p><p><strong>Attack: </strong> Bite +26 melee (1d8 + 10 + 1d6 divine fire)</p><p><strong>Full attack:</strong> Bite +26 melee (1d8 + 10 + 1d6 divine fire), and 2 claws +24 melee ( 1d6 + 5 + 1d6 divine fire), and tail slap +23 melee (5d6 divine fire)</p><p><strong>Space/reach:</strong> 10ft./ 10ft.</p><p><strong>Special attacks:</strong> Breath Weapon, Divine Bark, Fiery Tackle, Gaze, Searing Aura, Spell-Like Abilities, Summon T’ien Kou</p><p><strong>Special qualities:</strong> Darkvision 60 ft., DR 15/evil, Immunity to disease, fear-effects, fire, and poison, Fast Healing 10, Resistance to acid 15, cold 15, electricity 15, sonic 15, Scent, SR 29 (31 against evil spells), Telepathy 100 ft., <em>tongues</em></p><p><strong>Saves:</strong> Fort +19, Ref +15, Will +12</p><p><strong>Abilities:</strong> Str 30, Dex 21, Con 24, Int 12, Wis 15, Cha 16 </p><p><strong>Skills:</strong> Balance +24, Concentration +26, Escape Artist +24, Intimidate +22, Jump +36, Knowledge (the planes) +20, Listen +21, Search +20, Spot +21</p><p><strong>Feats:</strong> Dodge, Great Fortitude, Improved Initiative, Multi-Attack, Power Attack, Weapon Focus (bite) </p><p><strong>Environment:</strong> Upper Realms </p><p><strong>Organization:</strong> solitary or group (3-6)</p><p><strong>CR:</strong> 16</p><p><strong>Treasure:</strong> none </p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Advancement:</strong> 17-32HD (large), 33-48HD (huge)</p><p></p><p><em> Flying through the clouds, you spot a celestial creature. It appears as a large dog with radiant white fur. Golden symbols of oriental design cover its body. It’s surrounded in divine flames and has golden eyes. From behind it you see a tail made seemingly out of fire. This creature is but one on the powerful T’ien Kou.</em></p><p></p><p>Sent by the greater powers of the Upper Realms, T’ien Kou hunt evil throughout the multiverse. They are intelligent beings able to communicate with other creatures telepathically, as well as speak their language. T’ien Kou are celestial dogs created specifically for the purpose of hunting down evil-doers and destroying them.</p><p></p><p>They stand 6 ft. at the shoulder and are 9 ft. long. T’ien Kou weigh 400 pounds. When using their <em>tongues</em> ability to communicate with others, the T’ien Kou sound either like a deep-voiced man or a soft-spoken woman (depending on their gender).</p><p></p><p><strong>Combat:</strong>T’ien Kou usually start off by using Fiery Tackle against as many foes as possible, in the shortest amount of time. Then they’ll activate their Searing Aura and make good use of its ranged attacks (Breath Weapon, Divine Bark, Gaze, and Spell-Like Abilities). If outnumber they’ll summon more T’ien Kou.</p><p></p><p><strong>Breath Weapon (Su): </strong>T’ien Kou can spew divine fire from its mouth every 1d4 rounds. It deals 10d6 points of divine fire damage (which ignores fire resistance and immunity) to any creature within a 60 ft. cone. Reflex save DC 25 halves. DC is Con-based.</p><p></p><p><strong>Divine Bark (Su):</strong>When a T’ien Kou barks, as a standard action, it creates a <em>dispel evil</em> effect like the spell (CL 16). DC is Cha-based.</p><p></p><p><strong>Fiery Tackle (Ex):</strong> Whenever a T’ien Kou charges at a creature, it wraps itself in divine fire dealing 5d10 points of damage. Those targeted by the T’ien Kou’s charge must succeed first on a Fortitude save DC 25 or be knocked down for 1 round. Then the creature must succeed a Reflex save DC 25 or catch fire for 5 rounds, taking 2d6 points of divine damage each round. The creature is allowed a Reflex save DC 25 each round in order to put out the flames. DC’s are Con-based.</p><p></p><p><strong>Gaze (Su): </strong> Any creature that meets the gaze of a T’ien Kou takes 6d6 points of divine fire damage. Reflex save DC 25 halves (Con-based). A Fortitude save DC 25 must be made by the creature. Failure indicates that the creature is blinded as if by a <em>blindness/deafness</em> spell (CL 16)</p><p></p><p><strong>Searing Aura (Su):</strong> T’ien Kou can activate and deactivate this aura at will, as a free action. The aura extends up to a 60 ft. radius of the T’ien Kou. Any evil creature within range takes 5d8 points of divine fire damage each round. Reflex save DC 25 halves. DC is Con-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> CL 16th; DC 13 + spell level; </p><p>Always active:<em> detect evil, see invisibility</em></p><p>At will: <em>aid, continual flame, holy aura, fireball, greater dispel magic, locate creature, restoration</em></p><p>3/day: <em>cure serious wounds, heal </em></p><p></p><p><strong>Summon T’ien Kou (Sp):</strong> 1/day a T’ien Kou can summon 1d6 T’ien Kou.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3961011, member: 50701"] [b]T’ien Kou Large Outsider (chaotic, extraplanar, good) [/b] [b]HD:[/b] 16d8 + 112 (184 hp) [b]Initiative:[/b] +9 [b]Speed:[/b] 60 ft. [b]AC: [/b] 32 (+3 deflection, +5 Dex, +15 natural, -1 size) touch 17, flat-footed 27 [b]BAB/ Grapple: [/b] +16/+30 [b]Attack: [/b] Bite +26 melee (1d8 + 10 + 1d6 divine fire) [b]Full attack:[/b] Bite +26 melee (1d8 + 10 + 1d6 divine fire), and 2 claws +24 melee ( 1d6 + 5 + 1d6 divine fire), and tail slap +23 melee (5d6 divine fire) [b]Space/reach:[/b] 10ft./ 10ft. [b]Special attacks:[/b] Breath Weapon, Divine Bark, Fiery Tackle, Gaze, Searing Aura, Spell-Like Abilities, Summon T’ien Kou [b]Special qualities:[/b] Darkvision 60 ft., DR 15/evil, Immunity to disease, fear-effects, fire, and poison, Fast Healing 10, Resistance to acid 15, cold 15, electricity 15, sonic 15, Scent, SR 29 (31 against evil spells), Telepathy 100 ft., [I]tongues[/I] [b]Saves:[/b] Fort +19, Ref +15, Will +12 [b]Abilities:[/b] Str 30, Dex 21, Con 24, Int 12, Wis 15, Cha 16 [b]Skills:[/b] Balance +24, Concentration +26, Escape Artist +24, Intimidate +22, Jump +36, Knowledge (the planes) +20, Listen +21, Search +20, Spot +21 [b]Feats:[/b] Dodge, Great Fortitude, Improved Initiative, Multi-Attack, Power Attack, Weapon Focus (bite) [b]Environment:[/b] Upper Realms [b]Organization:[/b] solitary or group (3-6) [b]CR:[/b] 16 [b]Treasure:[/b] none [b]Alignment:[/b] Chaotic Good [b]Advancement:[/b] 17-32HD (large), 33-48HD (huge) [I] Flying through the clouds, you spot a celestial creature. It appears as a large dog with radiant white fur. Golden symbols of oriental design cover its body. It’s surrounded in divine flames and has golden eyes. From behind it you see a tail made seemingly out of fire. This creature is but one on the powerful T’ien Kou.[/I] Sent by the greater powers of the Upper Realms, T’ien Kou hunt evil throughout the multiverse. They are intelligent beings able to communicate with other creatures telepathically, as well as speak their language. T’ien Kou are celestial dogs created specifically for the purpose of hunting down evil-doers and destroying them. They stand 6 ft. at the shoulder and are 9 ft. long. T’ien Kou weigh 400 pounds. When using their [I]tongues[/I] ability to communicate with others, the T’ien Kou sound either like a deep-voiced man or a soft-spoken woman (depending on their gender). [b]Combat:[/b]T’ien Kou usually start off by using Fiery Tackle against as many foes as possible, in the shortest amount of time. Then they’ll activate their Searing Aura and make good use of its ranged attacks (Breath Weapon, Divine Bark, Gaze, and Spell-Like Abilities). If outnumber they’ll summon more T’ien Kou. [b]Breath Weapon (Su): [/b]T’ien Kou can spew divine fire from its mouth every 1d4 rounds. It deals 10d6 points of divine fire damage (which ignores fire resistance and immunity) to any creature within a 60 ft. cone. Reflex save DC 25 halves. DC is Con-based. [b]Divine Bark (Su):[/b]When a T’ien Kou barks, as a standard action, it creates a [I]dispel evil[/I] effect like the spell (CL 16). DC is Cha-based. [b]Fiery Tackle (Ex):[/b] Whenever a T’ien Kou charges at a creature, it wraps itself in divine fire dealing 5d10 points of damage. Those targeted by the T’ien Kou’s charge must succeed first on a Fortitude save DC 25 or be knocked down for 1 round. Then the creature must succeed a Reflex save DC 25 or catch fire for 5 rounds, taking 2d6 points of divine damage each round. The creature is allowed a Reflex save DC 25 each round in order to put out the flames. DC’s are Con-based. [b]Gaze (Su): [/b] Any creature that meets the gaze of a T’ien Kou takes 6d6 points of divine fire damage. Reflex save DC 25 halves (Con-based). A Fortitude save DC 25 must be made by the creature. Failure indicates that the creature is blinded as if by a [I]blindness/deafness[/I] spell (CL 16) [b]Searing Aura (Su):[/b] T’ien Kou can activate and deactivate this aura at will, as a free action. The aura extends up to a 60 ft. radius of the T’ien Kou. Any evil creature within range takes 5d8 points of divine fire damage each round. Reflex save DC 25 halves. DC is Con-based. [b]Spell-Like Abilities:[/b] CL 16th; DC 13 + spell level; Always active:[I] detect evil, see invisibility[/I] At will: [I]aid, continual flame, holy aura, fireball, greater dispel magic, locate creature, restoration[/I] 3/day: [I]cure serious wounds, heal [/I] [b]Summon T’ien Kou (Sp):[/b] 1/day a T’ien Kou can summon 1d6 T’ien Kou. [/QUOTE]
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