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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3961018" data-attributes="member: 50701"><p><strong> Anzu, Demonic Birds of Pazuzu a.k.a. Pazuzu Rocs</strong></p><p><strong>Large Outsider (chaotic, evil, extraplanar)</strong></p><p><strong>HD:</strong> 12d8 + 72 (126 hp)</p><p><strong>Initiative:</strong> +</p><p><strong>Speed:</strong> fly 90 ft. (good)</p><p><strong>AC: </strong> 26 (+4 Dex, +13 natural, -1 size) touch 13, flat-footed 22</p><p><strong>BAB/ Grapple: </strong> +12/+25</p><p><strong>Attack: </strong> Bite + 21 melee (1d8 + 9 plus bleeding and poison)</p><p><strong>Full attack:</strong> Bite + 21 melee (1d8 + 9 plus bleeding and poison), and 2 talons + 19 melee (1d6 + 4), and 4 wings +19 melee (1d6 + 4)</p><p><strong>Space/reach:</strong> 10 ft./ 10 ft.</p><p><strong>Special attacks:</strong> Bleeding Wound, Breath Weapon, Explosive Ray, Frightful Dive, Poison, Summon Demons</p><p><strong>Special qualities:</strong> Darkvsion 60 ft., Energy Resistance to cold 15 and fire 15, Immune to acid, electricity, and poison</p><p><strong>Saves:</strong> Fort +14, Ref +12, Will +10</p><p><strong>Abilities:</strong> Str 29, Dex 18, Con 22, Int 10, Wis 14, Cha 14</p><p><strong>Skills:</strong> Escape Artist +19, Hide +15, Intimidate +17, Knowledge (the planes) +15, Listen +17, Move Silently +19, Search +15, Spot +17, </p><p><strong>Feats:</strong> Dodge, Fly-By Attack, Improved Initiative, MultiAttack, Weapon Focus (bite)</p><p><strong>Environment:</strong> Pazunia (Abyss)</p><p><strong>Organization:</strong> Trio or Group (6-10)</p><p><strong>CR:</strong> 12</p><p><strong>Treasure:</strong> none</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><em> You see flying towards you, a demonic bird. Its half fiendish lion, and half fiendish eagle. Four blue wings sprout from its back. Blue-black plumage covers its entire body. It has a saw-like beak, which drips with deadly poison. Four red eyes finish its fiendish appearance.</em></p><p></p><p>(flavor coming)</p><p></p><p><strong>Combat:</strong> Anzu love to dive on their foes and frighten them. They attack frequently with their saw-like beaks. If outnumbered, they’ll either summon more anzu or use their explosive rays and breath weapon.</p><p></p><p><strong>Bleeding Wound (Ex): </strong> Every time an anzu attacks with its saw-like beak it causes a bleeding wound. The targeted creature takes 5 points of damage each round from blood loss. The targeted creature takes an extra 5 points of damage every time an anzu attacks with its beak (bite). A Heal check DC 25 stops the bleeding. </p><p></p><p><strong>Breath Weapon (Su):</strong> An anzu can spew forth a 60 ft cone of acid, dealing 12d6 points of acid damage to any creature within range. Reflex save DC 22 halves. Can only use once every 1d4 rounds. DC is Con-based.</p><p></p><p><strong>Explosive Blast (Su):</strong> An anzu collects destructive energy within its mouth, as a standard action, and unleashes it on its foes anywhere within a 100 ft. radius of itself. The blast is designated in 1 area of the anzu’s own choosing. The energy explodes in that spot and deals 10d10 points of damage to any creature within a 30 ft. radius of that spot. Reflex save DC 22 halves. Can only use once every minute. DC is Con-based.</p><p></p><p><strong>Frightful Dive (Su): </strong> Whenever an anzu dives on an opponent, that creature must make a Will save DC 18 or be frightened for 1 round. DC is Cha-based.</p><p></p><p><strong>Poison (Ex): </strong> Injury, Fortitude save DC 22 or suffer from the poison. Initial 1d6 Dex. A minute later, another Fortitude save DC 22 must be made or targeted creature takes 1d6 Dex of secondary damage. DC is Con-based.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3961018, member: 50701"] [b] Anzu, Demonic Birds of Pazuzu a.k.a. Pazuzu Rocs Large Outsider (chaotic, evil, extraplanar)[/b] [b]HD:[/b] 12d8 + 72 (126 hp) [b]Initiative:[/b] + [b]Speed:[/b] fly 90 ft. (good) [b]AC: [/b] 26 (+4 Dex, +13 natural, -1 size) touch 13, flat-footed 22 [b]BAB/ Grapple: [/b] +12/+25 [b]Attack: [/b] Bite + 21 melee (1d8 + 9 plus bleeding and poison) [b]Full attack:[/b] Bite + 21 melee (1d8 + 9 plus bleeding and poison), and 2 talons + 19 melee (1d6 + 4), and 4 wings +19 melee (1d6 + 4) [b]Space/reach:[/b] 10 ft./ 10 ft. [b]Special attacks:[/b] Bleeding Wound, Breath Weapon, Explosive Ray, Frightful Dive, Poison, Summon Demons [b]Special qualities:[/b] Darkvsion 60 ft., Energy Resistance to cold 15 and fire 15, Immune to acid, electricity, and poison [b]Saves:[/b] Fort +14, Ref +12, Will +10 [b]Abilities:[/b] Str 29, Dex 18, Con 22, Int 10, Wis 14, Cha 14 [b]Skills:[/b] Escape Artist +19, Hide +15, Intimidate +17, Knowledge (the planes) +15, Listen +17, Move Silently +19, Search +15, Spot +17, [b]Feats:[/b] Dodge, Fly-By Attack, Improved Initiative, MultiAttack, Weapon Focus (bite) [b]Environment:[/b] Pazunia (Abyss) [b]Organization:[/b] Trio or Group (6-10) [b]CR:[/b] 12 [b]Treasure:[/b] none [b]Alignment:[/b] Chaotic Evil [I] You see flying towards you, a demonic bird. Its half fiendish lion, and half fiendish eagle. Four blue wings sprout from its back. Blue-black plumage covers its entire body. It has a saw-like beak, which drips with deadly poison. Four red eyes finish its fiendish appearance.[/I] (flavor coming) [b]Combat:[/b] Anzu love to dive on their foes and frighten them. They attack frequently with their saw-like beaks. If outnumbered, they’ll either summon more anzu or use their explosive rays and breath weapon. [b]Bleeding Wound (Ex): [/b] Every time an anzu attacks with its saw-like beak it causes a bleeding wound. The targeted creature takes 5 points of damage each round from blood loss. The targeted creature takes an extra 5 points of damage every time an anzu attacks with its beak (bite). A Heal check DC 25 stops the bleeding. [b]Breath Weapon (Su):[/b] An anzu can spew forth a 60 ft cone of acid, dealing 12d6 points of acid damage to any creature within range. Reflex save DC 22 halves. Can only use once every 1d4 rounds. DC is Con-based. [b]Explosive Blast (Su):[/b] An anzu collects destructive energy within its mouth, as a standard action, and unleashes it on its foes anywhere within a 100 ft. radius of itself. The blast is designated in 1 area of the anzu’s own choosing. The energy explodes in that spot and deals 10d10 points of damage to any creature within a 30 ft. radius of that spot. Reflex save DC 22 halves. Can only use once every minute. DC is Con-based. [b]Frightful Dive (Su): [/b] Whenever an anzu dives on an opponent, that creature must make a Will save DC 18 or be frightened for 1 round. DC is Cha-based. [b]Poison (Ex): [/b] Injury, Fortitude save DC 22 or suffer from the poison. Initial 1d6 Dex. A minute later, another Fortitude save DC 22 must be made or targeted creature takes 1d6 Dex of secondary damage. DC is Con-based. [/QUOTE]
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