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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3961021" data-attributes="member: 50701"><p><strong>St. Kargoth’s Mount, Tyrame (tear- rah- may)</strong></p><p><strong>Large Outsider</strong></p><p><strong>(chaotic, evil, extraplanar) </strong></p><p><strong>HD:</strong>30d8 + 330 (570 hp) </p><p><strong>Initiative:</strong> +14</p><p><strong>Speed:</strong> 60 ft., fly 90 ft., swim 90 ft.</p><p><strong>AC: </strong> 35(+11 Dex, +15 natural, -1 size) touch 21, flat-footed 33</p><p><strong>BAB/ Grapple: </strong> +30/+44</p><p><strong>Attack: </strong> Bite +41 melee (1d8 + 14 + 3d6 unholy fire damage plus rot)</p><p><strong>Full attack:</strong> Bite +41 melee (1d8 + 14 + 3d6 unholy fire damage plus rot), and 2 hooves +39 melee (1d8 + 9 + 3d6 unholy fire damage), and tail +37 melee (1d8 + 5)</p><p><strong>Space/reach:</strong> 10 ft./10 ft.</p><p><strong>Special attacks:</strong> Breath Weapon, Dual Actions, Flaming Hooves and Mouth, Rot</p><p><strong>Special qualities:</strong> Darkvision 60 ft., DR 15/epic good, DR15/-, Immune to acid, cold, electricity, and fire, Walk on Water, SR 38, Telepathy 100 ft.</p><p><strong>Saves:</strong> Fort +28, Ref +25, Will +16</p><p><strong>Abilities:</strong> Str 30, Dex 22, Con 33, Int 10, Wis 8, Cha 12</p><p><strong>Skills:</strong> Balance +32, Escape Artist +32, Hide +28, Intimidate +27, Jump +48, Listen +27, Move Silently +32, Search +26, Spot +27, Swim +40</p><p><strong>Feats:</strong> Alertness, Dodge, Fly-by Attack, Greater Weapon Focus (bite), Greater Weapon Specialization (bite),Greater Weapon Focus (hoof), Greater Weapon Specialization (hoof), Improved Initiative, Multi-Attack, Power Attack, Weapon Focus (bite), Weapon Specialization (bite), Weapon Focus (hoof), Weapon Specialization (hoof)</p><p><strong>Epic Feats:</strong> Superior Initiative</p><p><strong>Environment:</strong> Gaping Maw (Abyss)</p><p><strong>Organization:</strong> Solitary (unique), or pair (St. Kargoth and Tyrame)</p><p><strong>CR:</strong> 25</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><em> This horrible creature appears as a nightmare with dark green scales. It’s mouth and hooves dance with green flames. It’s eyes also burst into green flames. It has a long reptilian tail. Perhaps the most strangest part of this creature, is that it has two fiendish baboon heads mounted on thick, horse-like necks. This is no doubt a creature made by Demogorgon.</em></p><p></p><p>Tyrame is St. Kargoth’s mount. They were a team of unparalleled righteousness. That is until Kargoth became a Death Knight. Upon Kargoth’s transformation into a death knight, Tyrame tried to redeem her master by killing Demogorgon. This was no doubt an impossible task for her to accomplish. Demogorgon wasted no time to swing his tentacles on the foolish horse. He took one swing with his tentacles and sliced her head right down the middle. Tyrame fell to the ground, dead. However, Demogorgon saw loyalty within her, so long as she was with her master (who was in the eternal service of Demogorgon). Thus, he resurrected her through a dark ritual. This ritual was horrifying. He swallowed her carcass whole. He then vomited her from his mouth; thus, giving “birth to a whole new creature.” Kargoth watched with uncaring eyes as his horse was turned from a white, pure steed of justice, to a foul two-headed equine beast of terror. Once the ritual was finished, Kargoth mounted this terrible steed and took off, full speed, across the Abysm Sea.</p><p></p><p>Tyrame is 9 ft. long and weighs 700 lbs.</p><p></p><p><strong>Combat:</strong> Tyrame loves using her dual actions to incinerate her breath weapon. If in melee, she almost always makes a full attack against her foes.</p><p></p><p></p><p><strong>Breath Weapon (Su): </strong> Tyrame can spew green flames at her foes in a 60 ft. cone. It deals 10d8 points of unholy fire damage (ignores resistances and immunities). Reflex save DC 34 halves. She can use this ability every 1d6 rounds. DC is Con-based.</p><p></p><p><strong>Dual Actions (Ex): </strong>Tyrame can take 2 rounds worth of actions, as if she were 2 creatures.</p><p></p><p><strong>Flaming Hooves and Mouth (Ex): </strong> Tyrame’s mouth is filled with green unholy flames, while her hooves are wrapped in green flames. She deals an extra 3d6 points of unholy fire damage when attacking with them. These flames ignore any fire resistances or immunities a creature may have.</p><p></p><p><strong>Rot (Su): </strong> Any creature bitten by Tyrame must succeed a Fort save DC 34 or its flesh begins to rot. It immediately takes 1d6 points of Con damage plus 1 Con damage every hour until the creature dies or a <em>remove disease</em> spell of at least 25th level is cast. The spell only stops further damage. The Con damage can be healed normally through a <em>restoration</em> spell, but only after the rotting effect is taking care of. DC is Con-based.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3961021, member: 50701"] [b]St. Kargoth’s Mount, Tyrame (tear- rah- may) Large Outsider (chaotic, evil, extraplanar) [/b] [b]HD:[/b]30d8 + 330 (570 hp) [b]Initiative:[/b] +14 [b]Speed:[/b] 60 ft., fly 90 ft., swim 90 ft. [b]AC: [/b] 35(+11 Dex, +15 natural, -1 size) touch 21, flat-footed 33 [b]BAB/ Grapple: [/b] +30/+44 [b]Attack: [/b] Bite +41 melee (1d8 + 14 + 3d6 unholy fire damage plus rot) [b]Full attack:[/b] Bite +41 melee (1d8 + 14 + 3d6 unholy fire damage plus rot), and 2 hooves +39 melee (1d8 + 9 + 3d6 unholy fire damage), and tail +37 melee (1d8 + 5) [b]Space/reach:[/b] 10 ft./10 ft. [b]Special attacks:[/b] Breath Weapon, Dual Actions, Flaming Hooves and Mouth, Rot [b]Special qualities:[/b] Darkvision 60 ft., DR 15/epic good, DR15/-, Immune to acid, cold, electricity, and fire, Walk on Water, SR 38, Telepathy 100 ft. [b]Saves:[/b] Fort +28, Ref +25, Will +16 [b]Abilities:[/b] Str 30, Dex 22, Con 33, Int 10, Wis 8, Cha 12 [b]Skills:[/b] Balance +32, Escape Artist +32, Hide +28, Intimidate +27, Jump +48, Listen +27, Move Silently +32, Search +26, Spot +27, Swim +40 [b]Feats:[/b] Alertness, Dodge, Fly-by Attack, Greater Weapon Focus (bite), Greater Weapon Specialization (bite),Greater Weapon Focus (hoof), Greater Weapon Specialization (hoof), Improved Initiative, Multi-Attack, Power Attack, Weapon Focus (bite), Weapon Specialization (bite), Weapon Focus (hoof), Weapon Specialization (hoof) [b]Epic Feats:[/b] Superior Initiative [b]Environment:[/b] Gaping Maw (Abyss) [b]Organization:[/b] Solitary (unique), or pair (St. Kargoth and Tyrame) [b]CR:[/b] 25 [b]Treasure:[/b] None [b]Alignment:[/b] Chaotic Evil [I] This horrible creature appears as a nightmare with dark green scales. It’s mouth and hooves dance with green flames. It’s eyes also burst into green flames. It has a long reptilian tail. Perhaps the most strangest part of this creature, is that it has two fiendish baboon heads mounted on thick, horse-like necks. This is no doubt a creature made by Demogorgon.[/I] Tyrame is St. Kargoth’s mount. They were a team of unparalleled righteousness. That is until Kargoth became a Death Knight. Upon Kargoth’s transformation into a death knight, Tyrame tried to redeem her master by killing Demogorgon. This was no doubt an impossible task for her to accomplish. Demogorgon wasted no time to swing his tentacles on the foolish horse. He took one swing with his tentacles and sliced her head right down the middle. Tyrame fell to the ground, dead. However, Demogorgon saw loyalty within her, so long as she was with her master (who was in the eternal service of Demogorgon). Thus, he resurrected her through a dark ritual. This ritual was horrifying. He swallowed her carcass whole. He then vomited her from his mouth; thus, giving “birth to a whole new creature.” Kargoth watched with uncaring eyes as his horse was turned from a white, pure steed of justice, to a foul two-headed equine beast of terror. Once the ritual was finished, Kargoth mounted this terrible steed and took off, full speed, across the Abysm Sea. Tyrame is 9 ft. long and weighs 700 lbs. [b]Combat:[/b] Tyrame loves using her dual actions to incinerate her breath weapon. If in melee, she almost always makes a full attack against her foes. [b]Breath Weapon (Su): [/b] Tyrame can spew green flames at her foes in a 60 ft. cone. It deals 10d8 points of unholy fire damage (ignores resistances and immunities). Reflex save DC 34 halves. She can use this ability every 1d6 rounds. DC is Con-based. [b]Dual Actions (Ex): [/b]Tyrame can take 2 rounds worth of actions, as if she were 2 creatures. [b]Flaming Hooves and Mouth (Ex): [/b] Tyrame’s mouth is filled with green unholy flames, while her hooves are wrapped in green flames. She deals an extra 3d6 points of unholy fire damage when attacking with them. These flames ignore any fire resistances or immunities a creature may have. [b]Rot (Su): [/b] Any creature bitten by Tyrame must succeed a Fort save DC 34 or its flesh begins to rot. It immediately takes 1d6 points of Con damage plus 1 Con damage every hour until the creature dies or a [I]remove disease[/I] spell of at least 25th level is cast. The spell only stops further damage. The Con damage can be healed normally through a [I]restoration[/I] spell, but only after the rotting effect is taking care of. DC is Con-based. [/QUOTE]
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