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General Tabletop Discussion
*TTRPGs General
Raiding vs. tabletopping
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<blockquote data-quote="Kzach" data-source="post: 5046678" data-attributes="member: 56189"><p>The attraction of raiding in WoW used to be both the challenge and the loot. Nowadays there isn't much of a challenge so it's all about the loot. The prestige of having the best gear on your character that you can get.</p><p></p><p>To get that gear, you have to either raid or do arena. Arena is pretty quick. Team matchups, usually only lasting a few minutes. Raids are so easy these days that they can all be PUG'd (Pick Up Group, ie. a random selection of noobs from the Looking For Group channel).</p><p></p><p>People generally PUG for specific bosses, to get specific loot. These kind of arrangements usually take a good hour to get together and complete. This does depend on the time, though, as during off-peak times, raids can take quite a long time to get the numbers together. But during peak times, raids fill very quickly and with porting and summoning, a raid can be put together in ten to fifteen minutes and then take about half an hour to down the boss.</p><p></p><p>Guild raids are a different beast altogether. Guild raids will often go for several bosses at once, as opposed to PUG's which usually only go for one or two specific bosses, or have saved instances (raid dungeons reset every few days and until then, you're 'saved' to a raid ID so that dead bosses are gone). That can take several hours, depending on the commitment of the guild.</p><p></p><p>The camaraderie of a PUG is close to nil. You generally get to know a few regulars but at the end of the day you could be PUG'ing with just about any old noob. The camaraderie of a guild, however, is usually pretty strong.</p><p></p><p>All in all, I'd say your real competition is that sense of commitment and belonging to a guild. Anyone who would pass up a face-to-face session of D&D for a PUG, is probably someone you don't want to be gaming with anyway. So ultimately, it's about friendships and whether or not someone's commitment to the guild is stronger than their commitment to their D&D group.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5046678, member: 56189"] The attraction of raiding in WoW used to be both the challenge and the loot. Nowadays there isn't much of a challenge so it's all about the loot. The prestige of having the best gear on your character that you can get. To get that gear, you have to either raid or do arena. Arena is pretty quick. Team matchups, usually only lasting a few minutes. Raids are so easy these days that they can all be PUG'd (Pick Up Group, ie. a random selection of noobs from the Looking For Group channel). People generally PUG for specific bosses, to get specific loot. These kind of arrangements usually take a good hour to get together and complete. This does depend on the time, though, as during off-peak times, raids can take quite a long time to get the numbers together. But during peak times, raids fill very quickly and with porting and summoning, a raid can be put together in ten to fifteen minutes and then take about half an hour to down the boss. Guild raids are a different beast altogether. Guild raids will often go for several bosses at once, as opposed to PUG's which usually only go for one or two specific bosses, or have saved instances (raid dungeons reset every few days and until then, you're 'saved' to a raid ID so that dead bosses are gone). That can take several hours, depending on the commitment of the guild. The camaraderie of a PUG is close to nil. You generally get to know a few regulars but at the end of the day you could be PUG'ing with just about any old noob. The camaraderie of a guild, however, is usually pretty strong. All in all, I'd say your real competition is that sense of commitment and belonging to a guild. Anyone who would pass up a face-to-face session of D&D for a PUG, is probably someone you don't want to be gaming with anyway. So ultimately, it's about friendships and whether or not someone's commitment to the guild is stronger than their commitment to their D&D group. [/QUOTE]
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