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General Tabletop Discussion
*TTRPGs General
Raiding vs. tabletopping
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<blockquote data-quote="Kzach" data-source="post: 5047072" data-attributes="member: 56189"><p>In WoW, there are several novels worth of story going on.</p><p></p><p>The problem with WoW is that you're not really immersed in the story. You're really just a spectator. And even then, 90% of quests are grind-fests which serve as little more than time-wasters.</p><p></p><p>They rectified this a lot in Wrath of the Lich King where they introduced a technology called 'phasing'. Phasing is where the environment appears to you in a manner dependent on what quests you've completed.</p><p></p><p>A for instance is a portion of a zone that is an enemy citadel. You complete quests for a faction that wants to take over the citadel. As you progress through the quest-chain, the area itself starts to appear differently to your character. You enter different 'phases' as you complete each quest.</p><p></p><p>Eventually, there is a trigger quest that has you accompany several NPC's to take on the head honchos of the citadel. After you complete that task, and watch the chatter between the NPC's play out, the entire area changes to become a new base for you to operate from.</p><p></p><p>Other characters who are on different phases to your character, will be invisible to you and neither of you can interact with each other in the phased area.</p><p></p><p>This was experimental in WotLK and was, quite frankly, the best thing to ever happen to the MMORPG genre. They've been fine-tuning it and will be introducing (or maybe they already have, I haven't been keeping up to date) phasing to every area of the game, including remaking all the old zones and quests to give them this level of interactivity and immersion.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5047072, member: 56189"] In WoW, there are several novels worth of story going on. The problem with WoW is that you're not really immersed in the story. You're really just a spectator. And even then, 90% of quests are grind-fests which serve as little more than time-wasters. They rectified this a lot in Wrath of the Lich King where they introduced a technology called 'phasing'. Phasing is where the environment appears to you in a manner dependent on what quests you've completed. A for instance is a portion of a zone that is an enemy citadel. You complete quests for a faction that wants to take over the citadel. As you progress through the quest-chain, the area itself starts to appear differently to your character. You enter different 'phases' as you complete each quest. Eventually, there is a trigger quest that has you accompany several NPC's to take on the head honchos of the citadel. After you complete that task, and watch the chatter between the NPC's play out, the entire area changes to become a new base for you to operate from. Other characters who are on different phases to your character, will be invisible to you and neither of you can interact with each other in the phased area. This was experimental in WotLK and was, quite frankly, the best thing to ever happen to the MMORPG genre. They've been fine-tuning it and will be introducing (or maybe they already have, I haven't been keeping up to date) phasing to every area of the game, including remaking all the old zones and quests to give them this level of interactivity and immersion. [/QUOTE]
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