Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Raiding vs. tabletopping
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Festivus" data-source="post: 5056316" data-attributes="member: 34532"><p>I used to play Everquest... for several years. Everquest was all about getting equipment from raiding (at least at first). Later, it became about getting faction (to be able to get better equipment). Raids would take anywhere from a few hours (mostly coordination and buffing time) to a weekend (Temple of Veeshan - complex tactics, zone entirely full of dragons) to accomplish, and it was mostly about figuring out the best tactics and mix of roles to handle the situation. It took me 6 years to realize that I was just a hamster on a wheel, grinding up experience and factions so that I could get the next big item on the list.</p><p> </p><p>When WoW came out, I beta tested it but never bought it... initially. Instead of buying that I moved to Neverwinter Nights... with tons of content and a DM client I ran a campaign in that for a couple years. Then my neice told me about the roleplay WoW server, which sounded appealing. I played it for a bit but found that it was very similar to Everquest... it all came down to gear. The story in WoW really is great, if you stop to play through it and read everything... tons of story. I was getting sucked into my hunter's character but then starting finding out that I wasn't effective on raids, mainly because of my stuff. So I stopped playing WoW too. There are shorter raids in WoW, things that only take a half hour to clear but the motiviation for them isn't really story driven, and not what I was looking for.</p><p> </p><p>Now, it's Dragon Age, very immersive, not at all about the fight, or the stuff... the story. I wish it was multi-player and I wish it had a DM client, I would drop tabletop for that in a heartbeat. So if you were looking for something to bring to the table, take a look at Dragon Age... there are story reasons the combats happen, not that they just happen.</p><p> </p><p>If you were looking for aspects that appeal the MMORPG players, I would say to use more environmental things that affect the combat: For example, I had this idea for a fight in a wind tunnel against Belkers, where you could, as a minor action, make acrobatics or atheletic checks to control your movement rate up or down, and your weight actually factored into the fight (too light, you go up, too heavy, you go down). I can recall a number of fights where the environment played a role in the combat: Fight in an acid pit against a black dragon, or fighting on floating rocks (don't fall off!). I would also add in unexpected things. Have a trigger point set up at 1/2 hit points to have something happen, again at 1/4.</p></blockquote><p></p>
[QUOTE="Festivus, post: 5056316, member: 34532"] I used to play Everquest... for several years. Everquest was all about getting equipment from raiding (at least at first). Later, it became about getting faction (to be able to get better equipment). Raids would take anywhere from a few hours (mostly coordination and buffing time) to a weekend (Temple of Veeshan - complex tactics, zone entirely full of dragons) to accomplish, and it was mostly about figuring out the best tactics and mix of roles to handle the situation. It took me 6 years to realize that I was just a hamster on a wheel, grinding up experience and factions so that I could get the next big item on the list. When WoW came out, I beta tested it but never bought it... initially. Instead of buying that I moved to Neverwinter Nights... with tons of content and a DM client I ran a campaign in that for a couple years. Then my neice told me about the roleplay WoW server, which sounded appealing. I played it for a bit but found that it was very similar to Everquest... it all came down to gear. The story in WoW really is great, if you stop to play through it and read everything... tons of story. I was getting sucked into my hunter's character but then starting finding out that I wasn't effective on raids, mainly because of my stuff. So I stopped playing WoW too. There are shorter raids in WoW, things that only take a half hour to clear but the motiviation for them isn't really story driven, and not what I was looking for. Now, it's Dragon Age, very immersive, not at all about the fight, or the stuff... the story. I wish it was multi-player and I wish it had a DM client, I would drop tabletop for that in a heartbeat. So if you were looking for something to bring to the table, take a look at Dragon Age... there are story reasons the combats happen, not that they just happen. If you were looking for aspects that appeal the MMORPG players, I would say to use more environmental things that affect the combat: For example, I had this idea for a fight in a wind tunnel against Belkers, where you could, as a minor action, make acrobatics or atheletic checks to control your movement rate up or down, and your weight actually factored into the fight (too light, you go up, too heavy, you go down). I can recall a number of fights where the environment played a role in the combat: Fight in an acid pit against a black dragon, or fighting on floating rocks (don't fall off!). I would also add in unexpected things. Have a trigger point set up at 1/2 hit points to have something happen, again at 1/4. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Raiding vs. tabletopping
Top