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Railroading - a slightly tongue in cheek blog post with good points
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<blockquote data-quote="aramis erak" data-source="post: 9240377" data-attributes="member: 6779310"><p>The most railroad game I've ever run is Cosmic Patrol... the adventures are 3to 6 scenes - and unless you die, scene 1 runs in to scene 2... the question isn't "do we overcome the scene's problem" but "How do we do so?" And sprinkled in that is "and how many keywords can we use?" It's delightful... for some. For others, the plot hammer is pinning a singular rail for the players to follow involuntarily. This works, however, because it's a weak and non-stable GM - each scene, the GMing role rotates to the next player.</p><p></p><p>Mouse Guard is surprisingly similar... and yet, very much not.</p><p>In MG, the GM picks 4 scenes (one per category), and the players come up with solutions, and often nerf themselves with their traits. For each nerfing, that player gets to narrate a scene (ending with a single roll) in the "Player Phase"... so 4 railroad bits, then 0-10 single roll scenes. (more than 4 only if a conflict was played out in the GM phase... )</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9240377, member: 6779310"] The most railroad game I've ever run is Cosmic Patrol... the adventures are 3to 6 scenes - and unless you die, scene 1 runs in to scene 2... the question isn't "do we overcome the scene's problem" but "How do we do so?" And sprinkled in that is "and how many keywords can we use?" It's delightful... for some. For others, the plot hammer is pinning a singular rail for the players to follow involuntarily. This works, however, because it's a weak and non-stable GM - each scene, the GMing role rotates to the next player. Mouse Guard is surprisingly similar... and yet, very much not. In MG, the GM picks 4 scenes (one per category), and the players come up with solutions, and often nerf themselves with their traits. For each nerfing, that player gets to narrate a scene (ending with a single roll) in the "Player Phase"... so 4 railroad bits, then 0-10 single roll scenes. (more than 4 only if a conflict was played out in the GM phase... ) [/QUOTE]
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