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*TTRPGs General
Railroading is bad?
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<blockquote data-quote="Rafael Ceurdepyr" data-source="post: 2343392" data-attributes="member: 16566"><p>Another point that Stormborn has made to me is that it may be possible for sections of a campaign to be more railroad-y (um, or linear) without the entire campaign being that way. He was specifically talking about our newly-resumed Leviathan campaign. It has been, throughout most of its life, a very open-ended and player-driven campaign. At this point, though, there are certain important plot-points that we need to explore as we get toward wrapping it up. Instead of playing out pretty much every day of existence, we've now skipped ahead 6 months, had an adventure, found out some more stuff, skipped ahead a couple of weeks (not playing out the ocean voyage), had another adventure, found out some more (very alarming) stuff. Some might see this as railroading, but as players, we're heavily invested now in defeating these bad guys, so we're willing for the campaign to become more linear.</p></blockquote><p></p>
[QUOTE="Rafael Ceurdepyr, post: 2343392, member: 16566"] Another point that Stormborn has made to me is that it may be possible for sections of a campaign to be more railroad-y (um, or linear) without the entire campaign being that way. He was specifically talking about our newly-resumed Leviathan campaign. It has been, throughout most of its life, a very open-ended and player-driven campaign. At this point, though, there are certain important plot-points that we need to explore as we get toward wrapping it up. Instead of playing out pretty much every day of existence, we've now skipped ahead 6 months, had an adventure, found out some more stuff, skipped ahead a couple of weeks (not playing out the ocean voyage), had another adventure, found out some more (very alarming) stuff. Some might see this as railroading, but as players, we're heavily invested now in defeating these bad guys, so we're willing for the campaign to become more linear. [/QUOTE]
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