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Railroading is bad?
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<blockquote data-quote="I'm A Banana" data-source="post: 2343466" data-attributes="member: 2067"><p>This is railroading, but railroading isn't always a problem. Not railroading would have events happening around the PC's that they can choose to go for or not. It would involve tempting the characters to action without mandating that they take action, and being able to weave a story out of whatever actions they decide to take. There isn't just one plot that the characters follow, there's a rich tapestry of stories that occur around the PC's. </p><p></p><p>But a lot of players (myself included) get more satisfaction out of a well-crafted story than that player choice. This does involve railroading -- characters get a sense of what they're "supposed to do" and this forces their hand to play along with the DM's plot, which removes some autonomy from the PC's and can stretch verisimilitude.</p><p></p><p>In some groups, railroading is the norm, and it's not any worse of a game for it. Heck, some groups don't know what to do without railroading. And if you allow them choice and can flexibly adapt to their own strategies, they may not object to simply going with the flow of the overall story.</p><p></p><p>It really depends on the group. My most recent group is going to get some kind of heavy-handed railroading at some points (like the beginning), but if they trust me as a DM, it'll be worth their effort to play along.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2343466, member: 2067"] This is railroading, but railroading isn't always a problem. Not railroading would have events happening around the PC's that they can choose to go for or not. It would involve tempting the characters to action without mandating that they take action, and being able to weave a story out of whatever actions they decide to take. There isn't just one plot that the characters follow, there's a rich tapestry of stories that occur around the PC's. But a lot of players (myself included) get more satisfaction out of a well-crafted story than that player choice. This does involve railroading -- characters get a sense of what they're "supposed to do" and this forces their hand to play along with the DM's plot, which removes some autonomy from the PC's and can stretch verisimilitude. In some groups, railroading is the norm, and it's not any worse of a game for it. Heck, some groups don't know what to do without railroading. And if you allow them choice and can flexibly adapt to their own strategies, they may not object to simply going with the flow of the overall story. It really depends on the group. My most recent group is going to get some kind of heavy-handed railroading at some points (like the beginning), but if they trust me as a DM, it'll be worth their effort to play along. [/QUOTE]
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