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Railroading is bad?
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<blockquote data-quote="Darkness" data-source="post: 2348912" data-attributes="member: 13"><p>Alright, I'll try again.</p><p></p><p>PCs are told to travel along a road. They are free to wander off in a random direction they have no reason to go, of course - what they do doesn't really matter anyway. Because...</p><p></p><p>...after a while, the plot demands that the floor below them breaks in. They have no chance to notice that in advance, nor to avoid it.</p><p></p><p>They land in a dungeon that has only one exit: A planar doorway that sucks everyone nearby in. To add insult to injury, it is impossible to escape the sucking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> and also impossible to notice in advance that this lies behind that door. If you open the door, you're sucked in. If you don't, you're stuck in a dungeon you entered by no choice of your own (except for agreeing to play with that DM).</p><p></p><p>Yes, that was all there was to it. I know because the DM in question was one of my players who insisted (without telling the other players) that <em>he</em> prepage the stage for a planar campaign DM'ed by me. He didn't tell me in advance about the severe (and, more importantly, <em>very obvious</em>) railroading he was planning, though. It's entirely my fault that I trusted him to do something non-sucky, I know - it's just that he's a very good friend and excellent player, so I resisted my usual paranoia just this once. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Darkness, post: 2348912, member: 13"] Alright, I'll try again. PCs are told to travel along a road. They are free to wander off in a random direction they have no reason to go, of course - what they do doesn't really matter anyway. Because... ...after a while, the plot demands that the floor below them breaks in. They have no chance to notice that in advance, nor to avoid it. They land in a dungeon that has only one exit: A planar doorway that sucks everyone nearby in. To add insult to injury, it is impossible to escape the sucking ;) and also impossible to notice in advance that this lies behind that door. If you open the door, you're sucked in. If you don't, you're stuck in a dungeon you entered by no choice of your own (except for agreeing to play with that DM). Yes, that was all there was to it. I know because the DM in question was one of my players who insisted (without telling the other players) that [i]he[/i] prepage the stage for a planar campaign DM'ed by me. He didn't tell me in advance about the severe (and, more importantly, [i]very obvious[/i]) railroading he was planning, though. It's entirely my fault that I trusted him to do something non-sucky, I know - it's just that he's a very good friend and excellent player, so I resisted my usual paranoia just this once. :p [/QUOTE]
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