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*TTRPGs General
Railroading is bad?
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<blockquote data-quote="ThirdWizard" data-source="post: 2353405" data-attributes="member: 12037"><p>A bit. However, if the PCs can't alter the plot through their actions, then that game wouldn't sound very interesting to me as a player. Yes, he could scaratch out 5th level aristocrat and write in 20th level sorcerer and the PCs would never be the wiser. He could suddenly create a secret tunnel so the NPC pulls a leveler and is whisked away from danger, too, and the PCs wouldn't think twice about it.</p><p></p><p>The problem is that if the plot is the most important thing to the DM over and above PCs having an affect on the world around them, then it will become quite obvious to the players whenever this happens. Every time they figure something out early, something miraculous happens for their enemy so that they have to go through all the hoops to reach the "end" of the plot. If the plot hinges on a character going through door #1 then nothing in the entire world will happen until the PC goes through door #1. You cease to have the illusion of a living breathing world and instead have a very static world where the PCs blunder through the pre-planned schedule the DM has layed out for them.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2353405, member: 12037"] A bit. However, if the PCs can't alter the plot through their actions, then that game wouldn't sound very interesting to me as a player. Yes, he could scaratch out 5th level aristocrat and write in 20th level sorcerer and the PCs would never be the wiser. He could suddenly create a secret tunnel so the NPC pulls a leveler and is whisked away from danger, too, and the PCs wouldn't think twice about it. The problem is that if the plot is the most important thing to the DM over and above PCs having an affect on the world around them, then it will become quite obvious to the players whenever this happens. Every time they figure something out early, something miraculous happens for their enemy so that they have to go through all the hoops to reach the "end" of the plot. If the plot hinges on a character going through door #1 then nothing in the entire world will happen until the PC goes through door #1. You cease to have the illusion of a living breathing world and instead have a very static world where the PCs blunder through the pre-planned schedule the DM has layed out for them. [/QUOTE]
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