Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Railroading is bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 2356687" data-attributes="member: 9391"><p>This is what some people call "The Impossible Thing Before Breakfast": the idea that the GM is all-powerful and provides the story, but that the players have full freedom of action.</p><p></p><p>Obviously there's some sort of compromise between the two, it's just that (as we see in this thread) it's often left up to personal preference. I think it'd be great to see more in-depth discussion, as in this thread, about how people can decide as a group where the lines should be for their game.</p><p></p><p>As for me? Honestly, I don't have a plot anymore. I have a situation that changes according to the actions and goals of PCs and NPCs alike. </p><p></p><p>Just wanted to throw in a quick note about armageddon scenarios:</p><p></p><p>In our game, we've got to a point where the climax will lead either to the PCs stepping in and saving the day, and risking their lives, or to them leaving town and letting the Big Bad have his fun. </p><p></p><p>And either one is going to be interesting, because of what it says about the characters and the moral decisions the players have had them make. They're everyday people thrust into a terrible situation, and we're wrapping up the campaign regardless. Heck, I'd almost like to see the bad guy win for once, although I doubt that's what they'll choose.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2356687, member: 9391"] This is what some people call "The Impossible Thing Before Breakfast": the idea that the GM is all-powerful and provides the story, but that the players have full freedom of action. Obviously there's some sort of compromise between the two, it's just that (as we see in this thread) it's often left up to personal preference. I think it'd be great to see more in-depth discussion, as in this thread, about how people can decide as a group where the lines should be for their game. As for me? Honestly, I don't have a plot anymore. I have a situation that changes according to the actions and goals of PCs and NPCs alike. Just wanted to throw in a quick note about armageddon scenarios: In our game, we've got to a point where the climax will lead either to the PCs stepping in and saving the day, and risking their lives, or to them leaving town and letting the Big Bad have his fun. And either one is going to be interesting, because of what it says about the characters and the moral decisions the players have had them make. They're everyday people thrust into a terrible situation, and we're wrapping up the campaign regardless. Heck, I'd almost like to see the bad guy win for once, although I doubt that's what they'll choose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Railroading is bad?
Top