Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Railroading is bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 2357638" data-attributes="member: 5143"><p>I think this is a good time for more concrete examples. In an adventure I planned a while back, I came up with a plot.</p><p></p><p>The villian was a baron, but eager for more power. He wanted to rule the entire kingdom. He came up with a plan, he would pay the local orcs to attack his own villages. Since he'd be completely unable to repel these sort of attacks, he'd have to ask the King for further troops under his command. He could then use these troops to attack the King and take over the kingdom as he was going to convince them that he was the rightful ruler through a combination of magic and outright lies.</p><p></p><p>Being an intelligent man, he knew there was a couple of threats to his plan, adventurers for one are good at figuring out plots like this. Plus, the King might get suspicious if it didn't look like he was TRYING to get rid of the orcs on his own. So, he put up a bunch of posters asking for adventurers to help him out.</p><p></p><p>All the PCs started at 1st level and this is where I started them out, saying they were all out of work adventurers and this was the only job they'd found in a couple of weeks. So they all went to the Duke's keep in order to get the mission.</p><p></p><p>The plan was to send them to kill the orcs, but warn the orcs they were coming in advance and pay them extra to ensure the PCs deaths.</p><p></p><p>That was the first adventure. However, I already had a basic outline of the rest of the campaign. The PCs would "defeat" the band of orcs as the orcs would underestimate them. They would find a clue, a coffer of gold with the crest of the duke on it. The duke would claim that it was stolen from him, of course.</p><p></p><p>The duke would then proceed to hail them as heroes and request that they go on more and more suicidal missions. And I'd drop hints that they might be being set up until they decided to challenge him.</p><p></p><p>If they decided to decline a mission given to them by the duke, he would start hiring assassins to kill them so they couldn't be any more threat to him.</p><p></p><p>The duke also had a powerful wizard in on the plan with him who was using magic to hide the duke's alignment and help to make sure the plot remained undetected.</p><p></p><p></p><p>So, given all of this was decided before the first session began, and I pretty much knew the general outline of the campaign (even if I didn't know the exact enemies they'd be fighting after the first adventure), and the PCs were going to be going on these quests through a combination of creative manipulation of their egos, appealing to their lawful sides, and making it sound like the missions were for good, and paying them money, and attempting to kill them if they didn't go along with it. I mean, the PCs had choice, within the confines of my planned adventure. However, the adventure was designed to steer people or BEAT them back onto the path I had planned. They could figure out the plot and take things into their own hands at any time, but if they did it too soon, they couldn't prove anything and the duke would be too powerful to them, likely ending in their own deaths.</p><p></p><p>The question is, is this sort of thing considered railroading or not?</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2357638, member: 5143"] I think this is a good time for more concrete examples. In an adventure I planned a while back, I came up with a plot. The villian was a baron, but eager for more power. He wanted to rule the entire kingdom. He came up with a plan, he would pay the local orcs to attack his own villages. Since he'd be completely unable to repel these sort of attacks, he'd have to ask the King for further troops under his command. He could then use these troops to attack the King and take over the kingdom as he was going to convince them that he was the rightful ruler through a combination of magic and outright lies. Being an intelligent man, he knew there was a couple of threats to his plan, adventurers for one are good at figuring out plots like this. Plus, the King might get suspicious if it didn't look like he was TRYING to get rid of the orcs on his own. So, he put up a bunch of posters asking for adventurers to help him out. All the PCs started at 1st level and this is where I started them out, saying they were all out of work adventurers and this was the only job they'd found in a couple of weeks. So they all went to the Duke's keep in order to get the mission. The plan was to send them to kill the orcs, but warn the orcs they were coming in advance and pay them extra to ensure the PCs deaths. That was the first adventure. However, I already had a basic outline of the rest of the campaign. The PCs would "defeat" the band of orcs as the orcs would underestimate them. They would find a clue, a coffer of gold with the crest of the duke on it. The duke would claim that it was stolen from him, of course. The duke would then proceed to hail them as heroes and request that they go on more and more suicidal missions. And I'd drop hints that they might be being set up until they decided to challenge him. If they decided to decline a mission given to them by the duke, he would start hiring assassins to kill them so they couldn't be any more threat to him. The duke also had a powerful wizard in on the plan with him who was using magic to hide the duke's alignment and help to make sure the plot remained undetected. So, given all of this was decided before the first session began, and I pretty much knew the general outline of the campaign (even if I didn't know the exact enemies they'd be fighting after the first adventure), and the PCs were going to be going on these quests through a combination of creative manipulation of their egos, appealing to their lawful sides, and making it sound like the missions were for good, and paying them money, and attempting to kill them if they didn't go along with it. I mean, the PCs had choice, within the confines of my planned adventure. However, the adventure was designed to steer people or BEAT them back onto the path I had planned. They could figure out the plot and take things into their own hands at any time, but if they did it too soon, they couldn't prove anything and the duke would be too powerful to them, likely ending in their own deaths. The question is, is this sort of thing considered railroading or not? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Railroading is bad?
Top