Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 5398136" data-attributes="member: 2"><p>For me, railroading is defined by an old 1e Dragonlance module my friend ran. We saw people being carted away as slaves. The module assumes you chase them, try to free them, and (I believe) get captured yourself. Our group saw the slaves and said, "Oh well. Too bad." "You have to go after them!" said the DM. "No," we answered. And the DM had a hissy fit and quit in disgust. <em>That's</em> railroading. And it's different from what's being discussed.</p><p></p><p>I really like the way GUMSHOE handles clues (I'm pretty sure that this is what Ken Hite was discussing in the initial quote.) The theory in that game is that the GM just gives the characters information when they look for it, and the exciting part is what they then do with that information. To me, this is vastly preferable to the traditional Call of Cthulhu method: ask for spot hiddens to find the vital adventure-defining clue, have everyone fail it, and desperately grope for another reason to ask for spot hiddens so that they can try again.</p><p></p><p>GUMSHOE (aka Esoterrorists, Trail of Cthulhu, Mutant City Blues, Fear Itself, etc.) is a very different game than D&D. You don't really want a sandbox in GUMSHOE. Like an investigative TV show, there should be a plot and several different ways to reach the resolution of that plot. That's very different than a sandbox game of D&D, where PCs can just go out adventuring with no goal in mind.</p><p></p><p>Personally speaking, I agree with Ken Hite. I want a game with plot leads that I can follow if I choose. Games where nothing is accomplished except for noodling around drive me as crazy as games where I'm forced to take specific actions. The difference, I think, is that I want the ability to decide for myself what to do with the clues I'm given.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5398136, member: 2"] For me, railroading is defined by an old 1e Dragonlance module my friend ran. We saw people being carted away as slaves. The module assumes you chase them, try to free them, and (I believe) get captured yourself. Our group saw the slaves and said, "Oh well. Too bad." "You have to go after them!" said the DM. "No," we answered. And the DM had a hissy fit and quit in disgust. [i]That's[/i] railroading. And it's different from what's being discussed. I really like the way GUMSHOE handles clues (I'm pretty sure that this is what Ken Hite was discussing in the initial quote.) The theory in that game is that the GM just gives the characters information when they look for it, and the exciting part is what they then do with that information. To me, this is vastly preferable to the traditional Call of Cthulhu method: ask for spot hiddens to find the vital adventure-defining clue, have everyone fail it, and desperately grope for another reason to ask for spot hiddens so that they can try again. GUMSHOE (aka Esoterrorists, Trail of Cthulhu, Mutant City Blues, Fear Itself, etc.) is a very different game than D&D. You don't really want a sandbox in GUMSHOE. Like an investigative TV show, there should be a plot and several different ways to reach the resolution of that plot. That's very different than a sandbox game of D&D, where PCs can just go out adventuring with no goal in mind. Personally speaking, I agree with Ken Hite. I want a game with plot leads that I can follow if I choose. Games where nothing is accomplished except for noodling around drive me as crazy as games where I'm forced to take specific actions. The difference, I think, is that I want the ability to decide for myself what to do with the clues I'm given. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
Top