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"Railroading" is just a pejorative term for...
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<blockquote data-quote="invokethehojo" data-source="post: 5398454" data-attributes="member: 62525"><p>I'm not saying your wrong, but handling it that way seems like it would only get more complicated. For instance: what about the rest of the party? If their friend ends up in jail they might want to break him out, especially if he has a valuable item the party needs. Or what are they going to do if the gaurds slaughter their friend? The rogue can easily decide it's not in his character's best interest to pick the kings pocket, but putting the other players in a position where their characters are supposed to let a friend die without intervening... unless this is a very draconian party I'm guessing they couldn't do that without compromising their characters personalities, so that's a difficult situation for everyone.</p><p></p><p>I know telling a player what his character would or would not do seems like bad form, but it seems like the best way to get things accomplished. I don't mind when players give me advice on how my world should operate, so I don't see why it shouldn't go both ways. As a DM I will help players from time to time by telling them that while they may not think of something, their character has spent his whole life in that world, so he might have some ideas. As long as the DM is impartial about it, or at least working towards the better of the whole group, I don't see it as being bothersome. But that is my opinion.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5398454, member: 62525"] I'm not saying your wrong, but handling it that way seems like it would only get more complicated. For instance: what about the rest of the party? If their friend ends up in jail they might want to break him out, especially if he has a valuable item the party needs. Or what are they going to do if the gaurds slaughter their friend? The rogue can easily decide it's not in his character's best interest to pick the kings pocket, but putting the other players in a position where their characters are supposed to let a friend die without intervening... unless this is a very draconian party I'm guessing they couldn't do that without compromising their characters personalities, so that's a difficult situation for everyone. I know telling a player what his character would or would not do seems like bad form, but it seems like the best way to get things accomplished. I don't mind when players give me advice on how my world should operate, so I don't see why it shouldn't go both ways. As a DM I will help players from time to time by telling them that while they may not think of something, their character has spent his whole life in that world, so he might have some ideas. As long as the DM is impartial about it, or at least working towards the better of the whole group, I don't see it as being bothersome. But that is my opinion. [/QUOTE]
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