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"Railroading" is just a pejorative term for...
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<blockquote data-quote="CleverNickName" data-source="post: 5398578" data-attributes="member: 50987"><p>Hmm, I think you might be right.</p><p></p><p>If you aren't interested in playing (or even merely 'walking through') the module, then you are certainly sitting at the wrong game table. I assume that everyone who shows up is interested in playing the adventure I present. (shrug) If one of my players wants to play something else, I'd hope he would speak up before it starts instead of trying to hijack the story from me and everyone else who wanted to play CM1. That's not cool.</p><p></p><p>I don't like open-ended games where the DM creates a map and says "So, what do you guys want to do today?" I need a plot, I need NPCs, I need a story. I get bored quickly unless I can care about the people and events going on around me. (I am ADHD, after all.)</p><p></p><p>I think we both can agree that successfully roleplaying games are a balancing act. Just like making beer.</p><p></p><p>Ultimately it is the brewmaster's (the DM's) job to make sure that the beer is delicious (that the game is fun). And to do that, he needs a good blend of quality malted wheat and barley (a strong plot and structure), and he needs both bittering and aromatic hops (input and participation from the players.) Now, some people like IPAs, beer that's easy on the grain and heavy on the hops (sandbox games). Other people like Stouts and Hefeweizens, beers that are malty and rich but not very bitter (railroads.)</p><p></p><p>But at the end of the day, we all agree: beer is awesome.</p><p></p><p><strong>EDIT:</strong> Eh, forget the beer reference. Go read Celebrim's 'Railroads & Rowboats' post instead. Two posts up.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5398578, member: 50987"] Hmm, I think you might be right. If you aren't interested in playing (or even merely 'walking through') the module, then you are certainly sitting at the wrong game table. I assume that everyone who shows up is interested in playing the adventure I present. (shrug) If one of my players wants to play something else, I'd hope he would speak up before it starts instead of trying to hijack the story from me and everyone else who wanted to play CM1. That's not cool. I don't like open-ended games where the DM creates a map and says "So, what do you guys want to do today?" I need a plot, I need NPCs, I need a story. I get bored quickly unless I can care about the people and events going on around me. (I am ADHD, after all.) I think we both can agree that successfully roleplaying games are a balancing act. Just like making beer. Ultimately it is the brewmaster's (the DM's) job to make sure that the beer is delicious (that the game is fun). And to do that, he needs a good blend of quality malted wheat and barley (a strong plot and structure), and he needs both bittering and aromatic hops (input and participation from the players.) Now, some people like IPAs, beer that's easy on the grain and heavy on the hops (sandbox games). Other people like Stouts and Hefeweizens, beers that are malty and rich but not very bitter (railroads.) But at the end of the day, we all agree: beer is awesome. [B]EDIT:[/B] Eh, forget the beer reference. Go read Celebrim's 'Railroads & Rowboats' post instead. Two posts up. [/QUOTE]
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