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"Railroading" is just a pejorative term for...
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<blockquote data-quote="CleverNickName" data-source="post: 5398672" data-attributes="member: 50987"><p>Because the DMG says it's up to the DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But even if that weren't the case, I think I would still prefer a single person (either the DM or the author of a published module) in charge of the story, because not everyone knows how to write a good one.</p><p></p><p>(I know that "good" is a highly subjective term. But hear me out.)</p><p></p><p>According to my Creative Writing classes, a good work of fiction needs surprises, mystery, intrigue, and such elements that must be withheld from the readers. It also needs a cohesive background and setting...it has to be more than just a patchwork quilt of good ideas. There has to be a central conflict, there has to be a clear path of resolution, there has to be heroes and villains, and they all have to make sense within the context of the setting. The more contributing authors you have, the less cohesive the story becomes.</p><p></p><p>I know that we aren't writing the next Great American Novel at my game table. And a lot of people prefer a less-cohesive storyline that flows from one scene to the next without any sort of pattern (whatever happens in this episode has nothing to do with what happened last week, nor will it affect what happens next week.) It just doesn't work for us.</p><p></p><p>And strangely enough, I prefer hefes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5398672, member: 50987"] Because the DMG says it's up to the DM. :) But even if that weren't the case, I think I would still prefer a single person (either the DM or the author of a published module) in charge of the story, because not everyone knows how to write a good one. (I know that "good" is a highly subjective term. But hear me out.) According to my Creative Writing classes, a good work of fiction needs surprises, mystery, intrigue, and such elements that must be withheld from the readers. It also needs a cohesive background and setting...it has to be more than just a patchwork quilt of good ideas. There has to be a central conflict, there has to be a clear path of resolution, there has to be heroes and villains, and they all have to make sense within the context of the setting. The more contributing authors you have, the less cohesive the story becomes. I know that we aren't writing the next Great American Novel at my game table. And a lot of people prefer a less-cohesive storyline that flows from one scene to the next without any sort of pattern (whatever happens in this episode has nothing to do with what happened last week, nor will it affect what happens next week.) It just doesn't work for us. And strangely enough, I prefer hefes. :p [/QUOTE]
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