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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Sunseeker" data-source="post: 5399247"><p>The problem is not when Joe says OOC that he wants to rob the King, whom is a mere 5 foot-step away. The problem is when he feels that it's his right to obliterate the game by doing so. And that nobody should stand in his way when he tries. What starts out as good fun, suddenly becomes serious out-of-game player confrontation when someone tries to stop him.</p><p> </p><p>Lets whip up a scene:</p><p>Joe, a mere 5 feet from the king, announces OOC that he's about to rob him.</p><p>Jim, the kinght-in-shining armor type, tells him with a laugh that he'd have to stop him if he tried, since Jim's PC is the lawful good type.</p><p>Joe, thinking that Jim is only joking, makes his attempt. To his surprise, Jim isn't kidding, and rolls an attack to stun him/announces his presence to the king/tackles(or grapples) him.</p><p>Joe, now thrown in prison to be executed at morning is incensed.</p><p> </p><p>Proceed to party implosion when Joe's friend Jane rides in to his defense OOC, while the DM doesn't know what to do, and Jake defends Jim for good role-playing... in 3...2...1...</p><p> </p><p>I've got a game that I'm in ATM where we have a "loose cannon", and he is exactly one of those types who gets incensed when your character clearly doesn't trust his character, and takes it as a personal attack as though YOU don't trust HIM.(which in this particular game, I actually don't trust him on the most improtant factor, that is, ensuring we all are enjoying the game.) In my particular case, I'd be Jim, and I wouldn't spend a second trying to break Joe out of prison.</p><p> </p><p>IMO, I'll sacrifice a little sandboxing for a little more player cohesion by simple hand-waving that "no, you cannot do this", to ensure that everyone understands that some things are NOT healthy for the game.</p><p> </p><p></p><p> Theives aren't supposed to be theives when it has the potential of destroying the good health of the game. Getting your own character thrown in jail to be executed at dawn is one thing, robbing the King runs the additional risk of getting your whole party thrown in jail to be executed. Aside from as mentioned above, can cause serious complications to the good feelings of the group IRL.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5399247"] The problem is not when Joe says OOC that he wants to rob the King, whom is a mere 5 foot-step away. The problem is when he feels that it's his right to obliterate the game by doing so. And that nobody should stand in his way when he tries. What starts out as good fun, suddenly becomes serious out-of-game player confrontation when someone tries to stop him. Lets whip up a scene: Joe, a mere 5 feet from the king, announces OOC that he's about to rob him. Jim, the kinght-in-shining armor type, tells him with a laugh that he'd have to stop him if he tried, since Jim's PC is the lawful good type. Joe, thinking that Jim is only joking, makes his attempt. To his surprise, Jim isn't kidding, and rolls an attack to stun him/announces his presence to the king/tackles(or grapples) him. Joe, now thrown in prison to be executed at morning is incensed. Proceed to party implosion when Joe's friend Jane rides in to his defense OOC, while the DM doesn't know what to do, and Jake defends Jim for good role-playing... in 3...2...1... I've got a game that I'm in ATM where we have a "loose cannon", and he is exactly one of those types who gets incensed when your character clearly doesn't trust his character, and takes it as a personal attack as though YOU don't trust HIM.(which in this particular game, I actually don't trust him on the most improtant factor, that is, ensuring we all are enjoying the game.) In my particular case, I'd be Jim, and I wouldn't spend a second trying to break Joe out of prison. IMO, I'll sacrifice a little sandboxing for a little more player cohesion by simple hand-waving that "no, you cannot do this", to ensure that everyone understands that some things are NOT healthy for the game. Theives aren't supposed to be theives when it has the potential of destroying the good health of the game. Getting your own character thrown in jail to be executed at dawn is one thing, robbing the King runs the additional risk of getting your whole party thrown in jail to be executed. Aside from as mentioned above, can cause serious complications to the good feelings of the group IRL. [/QUOTE]
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