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"Railroading" is just a pejorative term for...
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<blockquote data-quote="The Shaman" data-source="post: 5399328" data-attributes="member: 26473"><p>Brazen, definitely, but there's the absolute heaven in it.</p><p></p><p>Dumb? I disagree. Dangerous, perhaps even foolhardy, but not dumb.Contriving a reason to brush past the king? Offer him a wine goblet, stumble during a dance, offer to hold his cloak - I mean, as long as the thief isn't wearing his Thieves' Guild t-shirt and is reasonably competent, getting a couple of fingers in the king's doublet doesn't require prohibitively-extensive planning.And the chance to cover oneself in glory.</p><p></p><p>This is what adventurers do - or should do, in my humble opinion.</p><p>An adventurer - a thief - gets arrested or killed for trying to steal something and it can "<strong>obliterate</strong> the game?" Seriously?</p><p></p><p>If a game is that fragile, I'm not inclined to think that the thieving character is the real problem.So can telling a player that her character must forever toe a line set by the referee or the rest of the adventurers.</p><p></p><p>If the players as a group understand that there are reasonable in-game consequences for their characters' actions, then I would not consider this to be disruptive to the 'good order' of the game - and again, if the "good health" of a game can be destroyed by the risky-but-reasonable in-character actions of one of the adventurers, I think there are other issues with that game.</p><p></p><p>Please forgive me if I'm misunderstanding this, but it sounds to me like both of you consider picking the king's pocket to be the functional equivalent of the adventurers-as-marauders who kill every npc they meet or players who create anti-social, self-consciously disruptive loner characters. I think that's a false equivalency.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5399328, member: 26473"] Brazen, definitely, but there's the absolute heaven in it. Dumb? I disagree. Dangerous, perhaps even foolhardy, but not dumb.Contriving a reason to brush past the king? Offer him a wine goblet, stumble during a dance, offer to hold his cloak - I mean, as long as the thief isn't wearing his Thieves' Guild t-shirt and is reasonably competent, getting a couple of fingers in the king's doublet doesn't require prohibitively-extensive planning.And the chance to cover oneself in glory. This is what adventurers do - or should do, in my humble opinion. An adventurer - a thief - gets arrested or killed for trying to steal something and it can "[B]obliterate[/B] the game?" Seriously? If a game is that fragile, I'm not inclined to think that the thieving character is the real problem.So can telling a player that her character must forever toe a line set by the referee or the rest of the adventurers. If the players as a group understand that there are reasonable in-game consequences for their characters' actions, then I would not consider this to be disruptive to the 'good order' of the game - and again, if the "good health" of a game can be destroyed by the risky-but-reasonable in-character actions of one of the adventurers, I think there are other issues with that game. Please forgive me if I'm misunderstanding this, but it sounds to me like both of you consider picking the king's pocket to be the functional equivalent of the adventurers-as-marauders who kill every npc they meet or players who create anti-social, self-consciously disruptive loner characters. I think that's a false equivalency. [/QUOTE]
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