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"Railroading" is just a pejorative term for...
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<blockquote data-quote="the Jester" data-source="post: 5399352" data-attributes="member: 1210"><p>Exept that he's a 15th level character, one of the most skilled (if not THE most skilled) pickpockets in the land.</p><p></p><p>Honestly, knowing this, my expectation is that the thief will probably succeed with none the wiser, so who cares?</p><p></p><p>If not, he may just have to live with the consequences.</p><p></p><p></p><p></p><p>The real problem isn't with how anyone is acting per se, it's that Joe is an idiot who thinks he is the only one entitled to do any roleplaying. </p><p></p><p>As a fellow player <em>or</em> the dm, I'd have no sympathy at all for him. He might be able to bargain his way out of trouble, he might end up missing a hand, he might end up in jail for a long time or dead (time to make a new character!) but to me, it's the same principle as when a pc keeps committing arson until he gets caught. He chose his death. (And yes, there was an arsonist pc in my campaign who ended up hanging.)</p><p></p><p>If Joe expects the rest of the party to go along with his roleplaying, he damn well better expect to go along with theirs, <em>especially when he is warned in so many words.</em> Blowing it off and then throwing a fit if the other players do exactly what they warned him they would do- well, that's not the kind of guy I'd have at my table in the first place, personally. My players know how to roll with the punches- they have to, because I am totally cool with maiming or killing pcs to the point of a tpk, especially when they bring it on themselves. For instance, by starting a fight in the king's throne room.</p><p></p><p>It's the same issue that some players present- they insist on playing the kind of character that the rest of the party would leave behind if he wasn't a pc.</p><p></p><p>The solution I prefer is for the party to leave him behind and have the player make another pc. Because the group wouldn't travel with that type of character, and the fact that there's a player instead of the dm behind the mask shouldn't matter a dingo's kidneys. If you don't want to have the throne room scenario play out in your party, don't travel with a light-fingered thief prone to pick the pockets of important people. </p><p> </p><p>As a side note, if you've ever read the Guardians of the Flame series, there's a very early scene where [sblock]the thief [the main characters are from our world but basically get sucked into a D&D game] tries to steal from the wrong guy and severe consequences immediately ensue.[/sblock] It's very educational as to what the tone of the series will be like, and I love that scene- it's a shocking early slap in the face to the party's sensibilities. </p><p></p><p>Again, all this is a matter of preferred playstyle and not badwrongfun; I'm just discussing my preferences.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5399352, member: 1210"] Exept that he's a 15th level character, one of the most skilled (if not THE most skilled) pickpockets in the land. Honestly, knowing this, my expectation is that the thief will probably succeed with none the wiser, so who cares? If not, he may just have to live with the consequences. The real problem isn't with how anyone is acting per se, it's that Joe is an idiot who thinks he is the only one entitled to do any roleplaying. As a fellow player [i]or[/i] the dm, I'd have no sympathy at all for him. He might be able to bargain his way out of trouble, he might end up missing a hand, he might end up in jail for a long time or dead (time to make a new character!) but to me, it's the same principle as when a pc keeps committing arson until he gets caught. He chose his death. (And yes, there was an arsonist pc in my campaign who ended up hanging.) If Joe expects the rest of the party to go along with his roleplaying, he damn well better expect to go along with theirs, [i]especially when he is warned in so many words.[/i] Blowing it off and then throwing a fit if the other players do exactly what they warned him they would do- well, that's not the kind of guy I'd have at my table in the first place, personally. My players know how to roll with the punches- they have to, because I am totally cool with maiming or killing pcs to the point of a tpk, especially when they bring it on themselves. For instance, by starting a fight in the king's throne room. It's the same issue that some players present- they insist on playing the kind of character that the rest of the party would leave behind if he wasn't a pc. The solution I prefer is for the party to leave him behind and have the player make another pc. Because the group wouldn't travel with that type of character, and the fact that there's a player instead of the dm behind the mask shouldn't matter a dingo's kidneys. If you don't want to have the throne room scenario play out in your party, don't travel with a light-fingered thief prone to pick the pockets of important people. As a side note, if you've ever read the Guardians of the Flame series, there's a very early scene where [sblock]the thief [the main characters are from our world but basically get sucked into a D&D game] tries to steal from the wrong guy and severe consequences immediately ensue.[/sblock] It's very educational as to what the tone of the series will be like, and I love that scene- it's a shocking early slap in the face to the party's sensibilities. Again, all this is a matter of preferred playstyle and not badwrongfun; I'm just discussing my preferences. [/QUOTE]
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