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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Janx" data-source="post: 5399577" data-attributes="member: 8835"><p>I think there's several ways this "pick-pocket the king" can be looked at.</p><p></p><p>In the hands of a serious player and a high enough level PC, he might be using this as a means to demonstrate to the king that he has skill and need of the party's protection services in the next scene (where he reveals the ring he took from the king's hand).</p><p></p><p>In the hands of a dork, this is more of a lark. There's no thought involved. He's trying to do as much "wrong" as he can, to see how far he can get. The problem is, that's not the kind of game the rest of the party wants to play.</p><p></p><p>I think the theory here, is that the former kind of behavior and intent can contaminate the campaign. It can get ruin the reputation of the other PCs (they may even be lumped in with him, since they were all together). Does Shaman want that in his game?</p><p></p><p>Part of the problem, that I've touched in a variety of threads is that the party gets stuck with PCs joining them, that they wouldn't accept as NPCs. Pehaps if the players had been told they had the authority to approve any member (thus kicking out the problem PC BEFORE he brings them down) it would solve the problem. While technically, the PCs have always had this power, there is a peer pressure to let everyone at the table join the group. Thus, the feeling that they're stuck with the idiot.</p><p></p><p>If the GM opened the campaign with something like: I'd like you alll to make PCs that can work together and would realistically do so. If any of you makes an undesirable, I remind the party that you do not have to accept him into your group, and can deal with him in character as you all see fit.</p><p></p><p>I don't like deliberate and antagonistic PvP in my RPGs. But I also don't like players being equally unrealistic in accepting undesirables into their party. Just as the dork who wants to pick-pocket the king may be out of character or verisimilitude, so is the party who accepts him.</p></blockquote><p></p>
[QUOTE="Janx, post: 5399577, member: 8835"] I think there's several ways this "pick-pocket the king" can be looked at. In the hands of a serious player and a high enough level PC, he might be using this as a means to demonstrate to the king that he has skill and need of the party's protection services in the next scene (where he reveals the ring he took from the king's hand). In the hands of a dork, this is more of a lark. There's no thought involved. He's trying to do as much "wrong" as he can, to see how far he can get. The problem is, that's not the kind of game the rest of the party wants to play. I think the theory here, is that the former kind of behavior and intent can contaminate the campaign. It can get ruin the reputation of the other PCs (they may even be lumped in with him, since they were all together). Does Shaman want that in his game? Part of the problem, that I've touched in a variety of threads is that the party gets stuck with PCs joining them, that they wouldn't accept as NPCs. Pehaps if the players had been told they had the authority to approve any member (thus kicking out the problem PC BEFORE he brings them down) it would solve the problem. While technically, the PCs have always had this power, there is a peer pressure to let everyone at the table join the group. Thus, the feeling that they're stuck with the idiot. If the GM opened the campaign with something like: I'd like you alll to make PCs that can work together and would realistically do so. If any of you makes an undesirable, I remind the party that you do not have to accept him into your group, and can deal with him in character as you all see fit. I don't like deliberate and antagonistic PvP in my RPGs. But I also don't like players being equally unrealistic in accepting undesirables into their party. Just as the dork who wants to pick-pocket the king may be out of character or verisimilitude, so is the party who accepts him. [/QUOTE]
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