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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5399771" data-attributes="member: 834"><p>He did say he built his story based on the character hooks, though, if I am not mistaken. </p><p></p><p>If I create a PC who craves vengeance for his parents and the DM comes up with a story that involve chasing down their murderers, of course I am following every plot points!</p><p></p><p>Concerning the thief example; I can see his point. It's highly disruptive behavior for the group. </p><p></p><p>That being said, if it occured in game and I was one of the other PCs, I'd apologize profusely for his behaviour, urge the king to hang the jackass and then move on with the mission.</p><p></p><p>The other player wants to roleplay a rogue so 'ballsy' he'd try to pickpocket a king? Well, I want to roleplay a sensible man who does not associate with complete morons. Let him roll a new character while we move on with the story and let's hope this one actually wants to work with the party. Otherwise... well, get used to making new characters. It's harsh, but I have the same right to control my characters as the disruptive player and if the DM wants to avoid such conflicts pre-emptively, it's not half a bad idea.</p><p></p><p>Yeah, I have some experience with players who roleplay PCs in ways that puts them at odds with the other PCs. It's highly annoying because if allowed, it forces the other players to either bend their own roleplaying to accomodate the guy taking the asocial actions or else get into PvP. I don't think handling this OOC by putting the stop on an action that would sabotage the session is unreasonable, though it's the only way to handle it.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5399771, member: 834"] He did say he built his story based on the character hooks, though, if I am not mistaken. If I create a PC who craves vengeance for his parents and the DM comes up with a story that involve chasing down their murderers, of course I am following every plot points! Concerning the thief example; I can see his point. It's highly disruptive behavior for the group. That being said, if it occured in game and I was one of the other PCs, I'd apologize profusely for his behaviour, urge the king to hang the jackass and then move on with the mission. The other player wants to roleplay a rogue so 'ballsy' he'd try to pickpocket a king? Well, I want to roleplay a sensible man who does not associate with complete morons. Let him roll a new character while we move on with the story and let's hope this one actually wants to work with the party. Otherwise... well, get used to making new characters. It's harsh, but I have the same right to control my characters as the disruptive player and if the DM wants to avoid such conflicts pre-emptively, it's not half a bad idea. Yeah, I have some experience with players who roleplay PCs in ways that puts them at odds with the other PCs. It's highly annoying because if allowed, it forces the other players to either bend their own roleplaying to accomodate the guy taking the asocial actions or else get into PvP. I don't think handling this OOC by putting the stop on an action that would sabotage the session is unreasonable, though it's the only way to handle it. [/QUOTE]
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