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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Sunseeker" data-source="post: 5400698"><p>But I'm not commenting upon good player behavior, I'm talking about bad behavior.</p><p></p><p></p><p>If players are TRYING to harm other players, either through getting them in trouble with the law or some such, it's a problem. But if the paladin says to the thief OOC, that because he's playing lawful good, he'll have to try to stop the rogue, that is good roleplaying. Likewise, a criminal, or wanna-be criminal who hears that his buddy will have him arrested if he sees him commit a crime right in front of his face, will if he's a good RPer, realize the best time to rob the King is not right in front of the LG paladin buddy.</p><p></p><p></p><p>Of course there are. If this discussion had turned to be about good behavior, I would have talked about that. Since it isn't, I didn't. And I'm talking about specifically, people who do things that will obviously put the whole party in a stick and possibly damage the game. If those people choose to STILL do that, then I have no love for them.</p><p></p><p>In my settings? No, they wouldn't. Because if every upstart criminal on the streets could get past the King's guards, then the King would probably be dead because these guards would be unlikely to stop a well-trained professional assassin.</p><p></p><p></p><p>Kings stay kings for a reason. One of those reasons is that they are very good about not allowing just anybody to get close to them. Now, at lvl 15, a theif may not be "just anybody", but that depends largely on the scale of the world.</p><p></p><p></p><p>No. I don't find humor in having to torture the party because the thief decided it was his lucky day.</p><p></p><p></p><p>Ah, because I dont want to risk my game over foolishness, I am "restrictive" and "limiting". I can live with that. I do no like player-driven stories as they generally tend to be driven into the ground or the nearest tavern. Participation should be equal on both sides of the screen. </p><p></p><p>I'm not against the thief plotting to rob the King, but plotting out a strategy to rob the King is very different from spotting him on the street and deciding to pick his pockets.</p><p></p><p></p><p>Group-think is bad. But rarely have I seen players behave as a mindless mob. Moreoften, when 4/5 players say "hey, we'd rather you didn't do that, it could get us all killed.", the 5th player consents. When he doesn't, that is a sign of behavior I'd rather not tolerate in the given contexts.</p><p></p><p>Disregard for the well being of your fellow PCs, and the overall enjoyment of the game is bad.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5400698"] But I'm not commenting upon good player behavior, I'm talking about bad behavior. If players are TRYING to harm other players, either through getting them in trouble with the law or some such, it's a problem. But if the paladin says to the thief OOC, that because he's playing lawful good, he'll have to try to stop the rogue, that is good roleplaying. Likewise, a criminal, or wanna-be criminal who hears that his buddy will have him arrested if he sees him commit a crime right in front of his face, will if he's a good RPer, realize the best time to rob the King is not right in front of the LG paladin buddy. Of course there are. If this discussion had turned to be about good behavior, I would have talked about that. Since it isn't, I didn't. And I'm talking about specifically, people who do things that will obviously put the whole party in a stick and possibly damage the game. If those people choose to STILL do that, then I have no love for them. In my settings? No, they wouldn't. Because if every upstart criminal on the streets could get past the King's guards, then the King would probably be dead because these guards would be unlikely to stop a well-trained professional assassin. Kings stay kings for a reason. One of those reasons is that they are very good about not allowing just anybody to get close to them. Now, at lvl 15, a theif may not be "just anybody", but that depends largely on the scale of the world. No. I don't find humor in having to torture the party because the thief decided it was his lucky day. Ah, because I dont want to risk my game over foolishness, I am "restrictive" and "limiting". I can live with that. I do no like player-driven stories as they generally tend to be driven into the ground or the nearest tavern. Participation should be equal on both sides of the screen. I'm not against the thief plotting to rob the King, but plotting out a strategy to rob the King is very different from spotting him on the street and deciding to pick his pockets. Group-think is bad. But rarely have I seen players behave as a mindless mob. Moreoften, when 4/5 players say "hey, we'd rather you didn't do that, it could get us all killed.", the 5th player consents. When he doesn't, that is a sign of behavior I'd rather not tolerate in the given contexts. Disregard for the well being of your fellow PCs, and the overall enjoyment of the game is bad. [/QUOTE]
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