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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Sunseeker" data-source="post: 5400756"><p>If any player wants to do something, then they have to run it past the DM. It's not a matter of controlling the fiction, but for every room he wants to sneak into, for every guard he has to avoid, I, the DM, have to come up with a suitable challenge for him. Even if it's as simple as telling him he's entered a room w/X guards and what the DC for sneaking is.</p><p></p><p>No player just "does something" in the game because otherwise they're playing in <em>their</em> world, not mine. Because even in the most sandboxy world, you the DM still tells the players if there are buildings, caves, dungeons, ect...</p><p></p><p>Yes, he can't just invent dungeons and guards to avoid, because then he's playing his game, not mine. And if he'd rather play his game, which harkens back to my original point of a player who disregards others in favor of his own personal whatevers, why is he playing a group game?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5400756"] If any player wants to do something, then they have to run it past the DM. It's not a matter of controlling the fiction, but for every room he wants to sneak into, for every guard he has to avoid, I, the DM, have to come up with a suitable challenge for him. Even if it's as simple as telling him he's entered a room w/X guards and what the DC for sneaking is. No player just "does something" in the game because otherwise they're playing in [i]their[/i] world, not mine. Because even in the most sandboxy world, you the DM still tells the players if there are buildings, caves, dungeons, ect... Yes, he can't just invent dungeons and guards to avoid, because then he's playing his game, not mine. And if he'd rather play his game, which harkens back to my original point of a player who disregards others in favor of his own personal whatevers, why is he playing a group game? [/QUOTE]
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