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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Sunseeker" data-source="post: 5400920"><p>This logic could be applied to any game. Any world.</p><p></p><p></p><p>I think we're using different terms for "world", for me, "world" is the setting, the overall design, where the mountains are, where the kingdoms are, what kind of societies exist.</p><p></p><p>You seem to be referring to "the world" as the individual actions and events that take place within it around the PCs. </p><p></p><p>If I'm wrong, then we are indeed at an ideological impasse, and will go no further.</p><p></p><p></p><p>That assumes everyone supports his actions. The scenario I presented is one where the others, or some of them, do not. As previously mentioned, I supposed two anti-thetical PCs. a lawless rogue, and a lawful paladin. Supposed the rogue has stolen from the king, by lawful good standards, the PC must return it, and turn in the rogue.</p><p></p><p>I simply don't see that as beneficial to the game to create, or allow that sort of player-vs-player setup and call it "story". As I said, the game is worthless if all the players are going to do is run it into the ground.</p><p></p><p></p><p>Group designing a game is NOT the same as a single player designing what they think should happen.</p><p></p><p></p><p>Someone, must, at the end of the day, have final say on what does, or does not happen. Pure democracy is either mob rule or permanent lockdown.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5400920"] This logic could be applied to any game. Any world. I think we're using different terms for "world", for me, "world" is the setting, the overall design, where the mountains are, where the kingdoms are, what kind of societies exist. You seem to be referring to "the world" as the individual actions and events that take place within it around the PCs. If I'm wrong, then we are indeed at an ideological impasse, and will go no further. That assumes everyone supports his actions. The scenario I presented is one where the others, or some of them, do not. As previously mentioned, I supposed two anti-thetical PCs. a lawless rogue, and a lawful paladin. Supposed the rogue has stolen from the king, by lawful good standards, the PC must return it, and turn in the rogue. I simply don't see that as beneficial to the game to create, or allow that sort of player-vs-player setup and call it "story". As I said, the game is worthless if all the players are going to do is run it into the ground. Group designing a game is NOT the same as a single player designing what they think should happen. Someone, must, at the end of the day, have final say on what does, or does not happen. Pure democracy is either mob rule or permanent lockdown. [/QUOTE]
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