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"Railroading" is just a pejorative term for...
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<blockquote data-quote="pemerton" data-source="post: 5401070" data-attributes="member: 42582"><p>I think the idea was the GM would ask the <em>players</em>, not the PCs.</p><p></p><p>Even the player of the paladin might still have an interesting idea as to what it would be fun for the rogue to find in the king's pocket.</p><p></p><p>This assertion isn't especially convincing in Hobbes, where it is put in the context of governing a state, and thus where something important is actually at stake. In relation to a leisure passtime it's even less convincing.</p><p></p><p>In many non-traditional RPGs, for example, authority over the backstory, or scene framing, rotates from player to player as the game is played.</p><p></p><p>I don't see any ideological impasse. It's not about ideology - it's about facts. RPGs actually exist, and are played by people, which don't work in the way you are describing - that is, they don't rely upon a GM who has the sort of authority over backstory, scene framing, action resolution and so on that you are asserting is a necessary feature of a roleplaying game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5401070, member: 42582"] I think the idea was the GM would ask the [I]players[/I], not the PCs. Even the player of the paladin might still have an interesting idea as to what it would be fun for the rogue to find in the king's pocket. This assertion isn't especially convincing in Hobbes, where it is put in the context of governing a state, and thus where something important is actually at stake. In relation to a leisure passtime it's even less convincing. In many non-traditional RPGs, for example, authority over the backstory, or scene framing, rotates from player to player as the game is played. I don't see any ideological impasse. It's not about ideology - it's about facts. RPGs actually exist, and are played by people, which don't work in the way you are describing - that is, they don't rely upon a GM who has the sort of authority over backstory, scene framing, action resolution and so on that you are asserting is a necessary feature of a roleplaying game. [/QUOTE]
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