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"Railroading" is just a pejorative term for...
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<blockquote data-quote="chaochou" data-source="post: 5401186" data-attributes="member: 99817"><p>I already cited four games where this explicitly isn't the case. Where the PCs design the setting and the NPCs in it, and their motives.</p><p></p><p></p><p></p><p>Nope. But you have asserted that the GM creates the setting. And populates the world with NPCs. And decides where the guards are. And what the challenges are. So I gave you four games where that isn't true. I can cite you plenty more.</p><p></p><p></p><p></p><p>This is super-interesting. By 'lawful good standards he must...' Really?</p><p></p><p>What if the rogue saved his life? Or saved his sister's life? Is the Paladin not allowed any sort of conflict between his morality and his personal feelings for, or obligations to, the thief? He has no feelings for that thief after, what was it, 15 levels of adventuring?</p><p></p><p>Or is he not allowed to see the glowing Pendant of Orcus in the pouch and struggle to reconcile the thief's lawlessless with some possible greater good from investigating the King's motives?</p><p></p><p>Gaming gold right there. A PC with mutually exclusive courses of action, both of which he believes in. A classic bang. A moment where we really see what the Paladin believes in.</p><p></p><p>I've said all along that any disruption around the table is down to a clash of gaming styles at the table. I don't think locking the thief up and having the player roll a new character solves that. Do you?</p></blockquote><p></p>
[QUOTE="chaochou, post: 5401186, member: 99817"] I already cited four games where this explicitly isn't the case. Where the PCs design the setting and the NPCs in it, and their motives. Nope. But you have asserted that the GM creates the setting. And populates the world with NPCs. And decides where the guards are. And what the challenges are. So I gave you four games where that isn't true. I can cite you plenty more. This is super-interesting. By 'lawful good standards he must...' Really? What if the rogue saved his life? Or saved his sister's life? Is the Paladin not allowed any sort of conflict between his morality and his personal feelings for, or obligations to, the thief? He has no feelings for that thief after, what was it, 15 levels of adventuring? Or is he not allowed to see the glowing Pendant of Orcus in the pouch and struggle to reconcile the thief's lawlessless with some possible greater good from investigating the King's motives? Gaming gold right there. A PC with mutually exclusive courses of action, both of which he believes in. A classic bang. A moment where we really see what the Paladin believes in. I've said all along that any disruption around the table is down to a clash of gaming styles at the table. I don't think locking the thief up and having the player roll a new character solves that. Do you? [/QUOTE]
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