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"Railroading" is just a pejorative term for...
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<blockquote data-quote="the Jester" data-source="post: 5401565" data-attributes="member: 1210"><p>I think that this is another mark of a good sandbox, or at least a good indication that you're in a campaign that tends towards the sandbox end of the 'railroad-rowboat' spectrum.</p><p></p><p>Player choice is meaningless without things to choose between, after all.</p><p></p><p>From my current group, which is 8th-10th level, here are a few of the dangling threads they have going:</p><p></p><ul> <li data-xf-list-type="ul">Find this ogre that stole some info from the wizard's tower and seems to have it in for them</li> <li data-xf-list-type="ul">Slay a radioactive hydra as a final initiation before being allowed into a secret organization</li> <li data-xf-list-type="ul">Work on building up their stronghold</li> <li data-xf-list-type="ul">Work on improving the small nation they are building</li> <li data-xf-list-type="ul">Journey south to investigate this secret cult (which is connected to that ogre)</li> <li data-xf-list-type="ul">Journey south to a residuum tasting</li> <li data-xf-list-type="ul">Journey east to meet the liege that they are under</li> <li data-xf-list-type="ul">Hunt down remnants of the mercenary company that tried to take over their nation</li> <li data-xf-list-type="ul">Try to find the troll king rising in the fens to the north</li> <li data-xf-list-type="ul">Finish dealing with the Garden of Graves (they are currently in the middle of this one)</li> <li data-xf-list-type="ul">Try to find the secret spy for the yuan-ti that they know is in their territory</li> <li data-xf-list-type="ul">Try to hunt the hag that tried to catch the soul of one of the pcs when she died</li> <li data-xf-list-type="ul">Explore a chasm opened by an earthquake that has goblins, duergar and undead (at least) underneath it</li> <li data-xf-list-type="ul">Do something about these wererats and purple dragon that they got defeated by early in the campaign</li> <li data-xf-list-type="ul">Seek out a phoenix that they saw in the distance in the mountains to the west</li> </ul><p></p><p>I'm certain that there are other plot hooks dangling around, too- not to mention that they can do something else entirely, and my groups often do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like having a vast world with lots going on, and I like that the players choose to explore different areas.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5401565, member: 1210"] I think that this is another mark of a good sandbox, or at least a good indication that you're in a campaign that tends towards the sandbox end of the 'railroad-rowboat' spectrum. Player choice is meaningless without things to choose between, after all. From my current group, which is 8th-10th level, here are a few of the dangling threads they have going: [LIST] [*]Find this ogre that stole some info from the wizard's tower and seems to have it in for them [*]Slay a radioactive hydra as a final initiation before being allowed into a secret organization [*]Work on building up their stronghold [*]Work on improving the small nation they are building [*]Journey south to investigate this secret cult (which is connected to that ogre) [*]Journey south to a residuum tasting [*]Journey east to meet the liege that they are under [*]Hunt down remnants of the mercenary company that tried to take over their nation [*]Try to find the troll king rising in the fens to the north [*]Finish dealing with the Garden of Graves (they are currently in the middle of this one) [*]Try to find the secret spy for the yuan-ti that they know is in their territory [*]Try to hunt the hag that tried to catch the soul of one of the pcs when she died [*]Explore a chasm opened by an earthquake that has goblins, duergar and undead (at least) underneath it [*]Do something about these wererats and purple dragon that they got defeated by early in the campaign [*]Seek out a phoenix that they saw in the distance in the mountains to the west [/LIST] I'm certain that there are other plot hooks dangling around, too- not to mention that they can do something else entirely, and my groups often do. :) I like having a vast world with lots going on, and I like that the players choose to explore different areas. [/QUOTE]
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