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"Railroading" is just a pejorative term for...
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<blockquote data-quote="the Jester" data-source="post: 5402510" data-attributes="member: 1210"><p>Lanefan beat me to it. Sandbox DMs get joy out of watching the interaction between their design work and the pcs, same as other DMs. Instead of thinking, "I can't wait for this dramatic scene to play out in the Temple of Lolth, when the pcs finally chase the high priestess to the main altar just as the summoning ritual finishes!" as a story-oriented DM might, a sandbox DM might think, "I can't wait to see whether the pcs stop the summoning ritual or flee the Drow city entirely!" The joy of creating a secret campaign world element <em>even though no pcs are anywhere near it and may never discover it</em> is in wondering when and if it will be uncovered, and if not, how the secret's repercussions will play out in the background of the campaign. </p><p></p><p>As a sandbox DM, a lot of my fun comes from watching the pcs make choices. Especially the ones I don't expect, that make me think on my toes.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5402510, member: 1210"] Lanefan beat me to it. Sandbox DMs get joy out of watching the interaction between their design work and the pcs, same as other DMs. Instead of thinking, "I can't wait for this dramatic scene to play out in the Temple of Lolth, when the pcs finally chase the high priestess to the main altar just as the summoning ritual finishes!" as a story-oriented DM might, a sandbox DM might think, "I can't wait to see whether the pcs stop the summoning ritual or flee the Drow city entirely!" The joy of creating a secret campaign world element [i]even though no pcs are anywhere near it and may never discover it[/i] is in wondering when and if it will be uncovered, and if not, how the secret's repercussions will play out in the background of the campaign. As a sandbox DM, a lot of my fun comes from watching the pcs make choices. Especially the ones I don't expect, that make me think on my toes. [/QUOTE]
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