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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Hussar" data-source="post: 5404229" data-attributes="member: 22779"><p>But, in Star Trek, the best way to solve any problem with the Enterprise is to reverse the linearity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I'm curious about some thing though. The Shaman, you talk about NPC's in your world having pre-scripted fates. If the PC's do not intervene, NPC X will die on a certain day in a certain way.</p><p></p><p>How is that not a pre-scripted event? I thought that in a sandbox, nothing was pre-scripted. Now, since there is no way the players could possibly know that NPC X is going to die on a particular day in a particular way (unless they read your notes), does it actually matter?</p><p></p><p>To put it another way, what makes it better that NPC X will die on such and such a day in such and such a way, predetermined before play even begins, vs a DM who decides that NPC X will die in such and such a way in order to serve a particular theme or plot development in his game?</p><p></p><p>Since the event is entirely pre-scripted, and, since the PC's have no way of knowing that he's going to blow his own brains out on such and such a day, they have no way of actually preventing this, how is this not a railroad? It's an event which may affect them (if they have ties in some way to this NPC - if they don't then who cares if he lives or dies anyway) that they have zero control over not no ability to affect.</p><p></p><p>In what way is this not a railroad?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5404229, member: 22779"] But, in Star Trek, the best way to solve any problem with the Enterprise is to reverse the linearity. :p I'm curious about some thing though. The Shaman, you talk about NPC's in your world having pre-scripted fates. If the PC's do not intervene, NPC X will die on a certain day in a certain way. How is that not a pre-scripted event? I thought that in a sandbox, nothing was pre-scripted. Now, since there is no way the players could possibly know that NPC X is going to die on a particular day in a particular way (unless they read your notes), does it actually matter? To put it another way, what makes it better that NPC X will die on such and such a day in such and such a way, predetermined before play even begins, vs a DM who decides that NPC X will die in such and such a way in order to serve a particular theme or plot development in his game? Since the event is entirely pre-scripted, and, since the PC's have no way of knowing that he's going to blow his own brains out on such and such a day, they have no way of actually preventing this, how is this not a railroad? It's an event which may affect them (if they have ties in some way to this NPC - if they don't then who cares if he lives or dies anyway) that they have zero control over not no ability to affect. In what way is this not a railroad? [/QUOTE]
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