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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Lanefan" data-source="post: 5404946" data-attributes="member: 29398"><p>What would you call a game where the DM's pre-designed story is somewhat linear but it's almost completely irrelevant whether the players stay on said storyline or not? (assume it's a given that they'll be on *a* storyline, whether it's the one the DM intended or not)</p><p></p><p>What would you call a game where several somewhat-linear storylines cross paths and interact with each other as they go along, with the players forced to make choices as to which storyline (if any) they wish to engage with? What would you call it if each storyline had its own party following it but the parties sometimes interacted with each other to the point of exchanging characters and-or players, and the outcome of one story could and would affect some or all of the others? (in other words, multiple parties bashing around concurrently in the same region of a game world)</p><p></p><p>What would you call a game where the DM had several pre-designed storylines that may or may not eventually meet, and in fact may or may not even get played depending on how the campaign goes?</p><p></p><p>Lan-"the above situations all describe my current campaign"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5404946, member: 29398"] What would you call a game where the DM's pre-designed story is somewhat linear but it's almost completely irrelevant whether the players stay on said storyline or not? (assume it's a given that they'll be on *a* storyline, whether it's the one the DM intended or not) What would you call a game where several somewhat-linear storylines cross paths and interact with each other as they go along, with the players forced to make choices as to which storyline (if any) they wish to engage with? What would you call it if each storyline had its own party following it but the parties sometimes interacted with each other to the point of exchanging characters and-or players, and the outcome of one story could and would affect some or all of the others? (in other words, multiple parties bashing around concurrently in the same region of a game world) What would you call a game where the DM had several pre-designed storylines that may or may not eventually meet, and in fact may or may not even get played depending on how the campaign goes? Lan-"the above situations all describe my current campaign"-efan [/QUOTE]
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