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"Railroading" is just a pejorative term for...
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<blockquote data-quote="Starfox" data-source="post: 5406535" data-attributes="member: 2303"><p>Continuing on the line presented in the two quotes, using a painting analogy.</p><p></p><p>As a GM, I have a palette of tools. Many of these are like colors; they come in different shades. One such tool is plot structure - it comes from very light (sandbox) to very heavy (linear or railroad). Depending on the needs of my story at the moment, I might use a light shade of plot or a heavy shade of plot. Sometimes, I essentially don't have a plot. But these are tools on my palette; they do not define me as a GM no more than orange defines William Turner as a painter.</p><p></p><p>Of course some GMs have common styles and themes they return to, just like the orange skies of William Turner. But it does not mean we cannot do some different things outside our normal scale of shades.</p><p></p><p>Nor does the shades we use make us good or bad GMs. Just as a white or black painting is generally less interesting than one with more detail, it is generally good to avoid the extremes of plot freedom or linearity. But there are no absolutes. No badwrongfun.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5406535, member: 2303"] Continuing on the line presented in the two quotes, using a painting analogy. As a GM, I have a palette of tools. Many of these are like colors; they come in different shades. One such tool is plot structure - it comes from very light (sandbox) to very heavy (linear or railroad). Depending on the needs of my story at the moment, I might use a light shade of plot or a heavy shade of plot. Sometimes, I essentially don't have a plot. But these are tools on my palette; they do not define me as a GM no more than orange defines William Turner as a painter. Of course some GMs have common styles and themes they return to, just like the orange skies of William Turner. But it does not mean we cannot do some different things outside our normal scale of shades. Nor does the shades we use make us good or bad GMs. Just as a white or black painting is generally less interesting than one with more detail, it is generally good to avoid the extremes of plot freedom or linearity. But there are no absolutes. No badwrongfun. [/QUOTE]
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