Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5413112" data-attributes="member: 4937"><p>Yes. We seem to have similar views on Forge talk.</p><p></p><p>And from the definition by example of 'Railroading' I provided in another thread, any campaign where you 'make it up as you go along' is linear and often a railroad.</p><p></p><p>Fortunately, I don't even much have to argue that if you accept 'No Myth' as the basis of or equivalent to how you run a game because, 'No Myth' is upfront about it:</p><p></p><p></p><p></p><p>That's railroading, in this case, by The Hand Wave. In fact, the discussion of technique is almost entirely a discussion of generously using The Hand Wave to railroad the game, and contains a lot of - to me at least - hilarious ironies, incongruities, and contridictions most of which probably have to do with the fact that the author admits that this is all theory with no basis in practical experience. (Let's start with "Nothing about the plot is sacred..." which gets followed by a long list of things which should be sacred and a discussion of techniques for insuring that they happen.) Meanwhile, the discussion defining the technique lays out basically 'Schrodinger's Map' or 'Schrodinger's Gun'. </p><p></p><p>It's an article on artful railroading, written from the perspective of someone who seems to think that all players want from RPG rules is to help them be cool. It's the 'validation and empowerment' school of RPG thought, never mind that most power gamers (for instance) would HATE this because they recognize how it cheapens their success.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5413112, member: 4937"] Yes. We seem to have similar views on Forge talk. And from the definition by example of 'Railroading' I provided in another thread, any campaign where you 'make it up as you go along' is linear and often a railroad. Fortunately, I don't even much have to argue that if you accept 'No Myth' as the basis of or equivalent to how you run a game because, 'No Myth' is upfront about it: That's railroading, in this case, by The Hand Wave. In fact, the discussion of technique is almost entirely a discussion of generously using The Hand Wave to railroad the game, and contains a lot of - to me at least - hilarious ironies, incongruities, and contridictions most of which probably have to do with the fact that the author admits that this is all theory with no basis in practical experience. (Let's start with "Nothing about the plot is sacred..." which gets followed by a long list of things which should be sacred and a discussion of techniques for insuring that they happen.) Meanwhile, the discussion defining the technique lays out basically 'Schrodinger's Map' or 'Schrodinger's Gun'. It's an article on artful railroading, written from the perspective of someone who seems to think that all players want from RPG rules is to help them be cool. It's the 'validation and empowerment' school of RPG thought, never mind that most power gamers (for instance) would HATE this because they recognize how it cheapens their success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Railroading" is just a pejorative term for...
Top